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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Ash of War: Ground Slam iconAshes of War

Ashes of War · Ashes of War

Ground Slam

Ashes of War

Costs 14 FP to leap forward and land with a physical area attack. Damage improves with Strength and weapon reinforcement rather than the weapon's ordinary attack rating, so putting it on a bigger weapon does not automatically make the slam stronger.

Reference values

Type
Ashes of War
Default affinity
Heavy
FP cost
14 FP
Skill
Ground Slam

About this Ash of War

Costs 14 FP to leap forward and land with a physical area attack. Damage improves with Strength and weapon reinforcement rather than the weapon's ordinary attack rating, so putting it on a bigger weapon does not automatically make the slam stronger.

Landing directly on the enemy gives a stronger impact than catching it only with the outer shockwave. The close impact and surrounding area are separate contacts; their damage and stance pressure should not be treated as identical.

The attack uses your body and shockwave rather than the weapon blade. It does not apply that weapon's bleed, poison, rot or coating, even when installed on a status weapon.

Technical details
Skill ID
506
Default affinity
Heavy
Armament categories
Dagger, Straight Sword, Greatsword, Colossal Sword, Curved Sword, Curved Greatsword, Katana, Twinblade, Thrusting Sword, Heavy Thrusting Sword, Axe, Greataxe, Hammer, Great Hammer, Flail, Spear, Great Spear, Halberd, Reaper, Fist, Claw, Whip, Colossal Weapon, Hand-to-Hand, Perfume Bottle, Thrusting Shield, Throwing Blade, Backhand Blade, Light Greatsword, Great Katana, Beast Claw
Recorded affinities
Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
useMagicPoint_L2
14

In-game description

This Ash of War grants an armament the Heavy affinity and the following skill:

"Ground Slam: Jump up high into the air and crash down on the ground ahead. The resulting pratfall sends a powerful shockwave in all directions."

Usable on all melee armaments.

Linked equipment

Where to find

Scarab west of Mistwood's Minor Erdtree

Limgrave

Starting Site of Grace: Mistwood Outskirts

  1. Enter Mistwood from its northern road and find the Minor Erdtree in the forest's eastern part.
  2. Search around the hill west of the tree for the rolling scarab. Listen for its metallic sound among the trees.
  3. Kill it before it escapes to receive Ground Slam. You do not need to enter Siofra River Well nearby.

Notes

  • Costs 14 FP to leap forward and land with a physical area attack. Damage improves with Strength and weapon reinforcement rather than the weapon's ordinary attack rating, so putting it on a bigger weapon does not automatically make the slam stronger.
  • Landing directly on the enemy gives a stronger impact than catching it only with the outer shockwave. The close impact and surrounding area are separate contacts; their damage and stance pressure should not be treated as identical.
  • The attack uses your body and shockwave rather than the weapon blade. It does not apply that weapon's bleed, poison, rot or coating, even when installed on a status weapon.
  • The airborne portion resists interruption, but enemy hits still reduce your HP. It is not a normal dodge roll, and a resistant enemy can continue its attack into your landing.
  • The skill does not prevent lethal fall damage. Avoid using it as a shortcut down cliffs, and allow room for the forward movement near a ledge.
  • Shard of Alexander improves its damage. Claw Talisman does not apply merely because the skill jumps, and Godfrey Icon gives no bonus because it cannot be charged.
  • The scarab west of Mistwood's Minor Erdtree gives this version. Golden Slam is a separate holy skill, and Erdtree Slam is fixed to particular weapons.
  • Compatible weapon classes: Dagger, Straight Sword, Greatsword, Colossal Sword, Curved Sword, Curved Greatsword, Katana, Twinblade, Thrusting Sword, Heavy Thrusting Sword, Axe, Greataxe, Hammer, Great Hammer, Flail, Spear, Great Spear, Halberd, Reaper, Fist, Claw, Whip, Colossal Weapon, Hand-to-Hand, Perfume Bottle, Thrusting Shield, Throwing Blade, Backhand Blade, Light Greatsword, Great Katana, Beast Claw. A weapon with a fixed skill cannot use this Ash of War.
  • Its default affinity is Heavy. The supported choices are Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood and Occult; the appropriate whetblade is needed for additional options.