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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Ash of War: Hoarah Loux's Earthshaker iconAshes of War

Ashes of War · Ashes of War

Hoarah Loux's Earthshaker

Ashes of War

Costs 16 FP for the first hand slam and another 16 for the follow-up, for 32 FP total. Each slam uses 25 stamina.

Reference values

Type
Ashes of War
Default affinity
Heavy
FP cost
16 FP
Heavy follow-up
16 FP
Skill
Hoarah Loux's Earthshaker

About this Ash of War

Costs 16 FP for the first hand slam and another 16 for the follow-up, for 32 FP total. Each slam uses 25 stamina.

The shockwaves deal Physical Standard damage and improve through Strength and weapon upgrades independently of ordinary weapon attack power.

Heavy gives stronger Strength scaling. A dagger can produce the same independent wave as a large weapon when the relevant upgrade, affinity and attributes match; ordinary weapon size is not its damage multiplier.

Technical details
Skill ID
509
Default affinity
Heavy
Armament categories
Dagger, Straight Sword, Greatsword, Colossal Sword, Curved Sword, Curved Greatsword, Katana, Twinblade, Thrusting Sword, Heavy Thrusting Sword, Axe, Greataxe, Hammer, Great Hammer, Flail, Spear, Great Spear, Halberd, Reaper, Fist, Claw, Whip, Colossal Weapon, Hand-to-Hand, Perfume Bottle, Thrusting Shield, Throwing Blade, Backhand Blade, Light Greatsword, Great Katana, Beast Claw
Recorded affinities
Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
useMagicPoint_L2
16
useMagicPoint_R2
16

In-game description

This Ash of War grants an armament the Heavy affinity and the following skill:

"Hoarah Loux's Earthshaker: Slam both hands onto the ground to violently shake the earth and unleash a shockwave. Follow up with an additional input to slam the ground again."

Usable on all melee armaments.

Linked equipment

Where to find

Remembrance exchange after Hoarah Loux

Leyndell, Ashen Capital

Starting Site of Grace: Queen's Bedchamber

Before you go

  • Defeat Hoarah Loux.
  • Bring 15,000 runes for the remembrance exchange.
  1. Defeat Maliketh and activate Leyndell, Capital of Ash after the return cutscene. This part of the route takes place after the original capital has changed.
  2. Head south across the ash toward the surviving major ruins, then west to the staircase and lift. Ride up and climb the stairs into Erdtree Sanctuary.
  3. Defeat Sir Gideon Ofnir in the sanctuary. Continue up the familiar root and upper stairs toward Queen's Bedchamber, then follow the final steps to the arena in front of the Erdtree.
  4. Defeat Godfrey and his second phase, Hoarah Loux. Keep Remembrance of Hoarah Loux instead of consuming it for runes.
  5. Return to Enia beside the Two Fingers at Roundtable Hold. Exchange the remembrance and 15,000 runes for Hoarah Loux's Earthshaker; Axe of Godfrey is the alternative weapon reward.

Notes

  • Costs 16 FP for the first hand slam and another 16 for the follow-up, for 32 FP total. Each slam uses 25 stamina.
  • The shockwaves deal Physical Standard damage and improve through Strength and weapon upgrades independently of ordinary weapon attack power.
  • Heavy gives stronger Strength scaling. A dagger can produce the same independent wave as a large weapon when the relevant upgrade, affinity and attributes match; ordinary weapon size is not its damage multiplier.
  • The opening roar deals no HP damage, but gives 15 stance damage and smaller subsequent stagger contacts. Each damaging slam gives 20 stance damage.
  • Landing the roar, its smaller contacts and both slams can give up to 57 stance damage. A distant target only caught by a slam does not receive the full close-range result.
  • None of these contacts carry the weapon's ordinary Blood Loss, Poison or other status buildup. A Blood affinity changes the weapon, not these ground waves.
  • Shard of Alexander improves the damaging slams. Roar Medallion and Highland Axe do not strengthen them merely because the sequence begins with a roar.
  • Godfrey Icon does not apply because the skill cannot be charged. The hand slams also do not gain bonuses intended for kicking or foot stomps.
  • The roar contacts can build consecutive-hit effects before the damaging waves. They do not directly heal you or deal HP damage just because a hit-related effect activates.
  • The waves travel along the ground and can be jumped. Resistance to interruption during the animation does not prevent damage or make the full sequence safe against a recovering boss.
  • Compatible weapon classes: Dagger, Straight Sword, Greatsword, Colossal Sword, Curved Sword, Curved Greatsword, Katana, Twinblade, Thrusting Sword, Heavy Thrusting Sword, Axe, Greataxe, Hammer, Great Hammer, Flail, Spear, Great Spear, Halberd, Reaper, Fist, Claw, Whip, Colossal Weapon, Hand-to-Hand, Perfume Bottle, Thrusting Shield, Throwing Blade, Backhand Blade, Light Greatsword, Great Katana, Beast Claw. A weapon with a fixed skill cannot use this Ash of War.
  • Its default affinity is Heavy. The supported choices are Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood and Occult; the appropriate whetblade is needed for additional options.