Skip to content
ASHENBORNEELDEN RING REFERENCE

Development preview — content and features are still being refined.

Game data · App / Regulation 1.17
Ash of War: Hoarfrost Stomp iconAshes of War

Ashes of War · Ashes of War

Hoarfrost Stomp

Ashes of War

Costs 10 FP and sends ice spikes along the ground before they shatter. The initial spread and the later burst are separate hits, dealing Magic damage and 70 and 110 frost buildup respectively. A target that moves out before the shatter misses the stronger part.

Reference values

Type
Ashes of War
Default affinity
Cold
FP cost
10 FP
Skill
Hoarfrost Stomp

About this Ash of War

Costs 10 FP and sends ice spikes along the ground before they shatter. The initial spread and the later burst are separate hits, dealing Magic damage and 70 and 110 frost buildup respectively. A target that moves out before the shatter misses the stronger part.

Damage scales with weapon upgrade level, Dexterity and Intelligence rather than the weapon's displayed attack power. Keen emphasizes Dexterity, Magic emphasizes Intelligence, and Cold uses both. Heavy removes the ordinary Dexterity contribution, with a small exception for certain weapons with unusual Heavy scaling.

Icerind Hatchet has its own fixed version with stronger Dexterity scaling and no Intelligence contribution. Do not use that weapon's scaling as the rule for this transferable Ash of War.

Technical details
Skill ID
501
Default affinity
Cold
Armament categories
Dagger, Straight Sword, Greatsword, Colossal Sword, Curved Sword, Curved Greatsword, Katana, Twinblade, Thrusting Sword, Heavy Thrusting Sword, Axe, Greataxe, Hammer, Great Hammer, Flail, Spear, Great Spear, Halberd, Reaper, Fist, Claw, Whip, Colossal Weapon, Hand-to-Hand, Thrusting Shield, Throwing Blade, Backhand Blade, Light Greatsword, Great Katana, Beast Claw
Recorded affinities
Standard, Heavy, Keen, Quality, Magic, Cold
useMagicPoint_L2
10

In-game description

This Ash of War grants an armament the Cold affinity and the following skill:

"Hoarfrost Stomp: Stomp hard to spread a trail of freezing mist on the ground. The mist applies the frost status effect."

Usable on all melee armaments.

Linked equipment

Where to find

Invisible scarab in the pond southeast of Caria Manor

Liurnia of the Lakes

Starting Site of Grace: Main Caria Manor Gate

  1. Follow the western Liurnia road north through Kingsrealm Ruins. Strike the illusory wall at its northern end to reach Road to the Manor grace and Iji.
  2. Continue toward Caria Manor while avoiding the magical strikes along the approach. Activate Main Caria Manor Gate, but stay outside the manor.
  3. Head east and downhill from Main Caria Manor Gate to the small pond visible on the map.
  4. Watch for the bright tracks moving over the water. Stand on their loop and strike just ahead of the leading footprints as they reach you.
  5. Kill the invisible scarab to receive Hoarfrost Stomp. Loretta and the manor courtyard are not required.

Notes

  • Costs 10 FP and sends ice spikes along the ground before they shatter. The initial spread and the later burst are separate hits, dealing Magic damage and 70 and 110 frost buildup respectively. A target that moves out before the shatter misses the stronger part.
  • Damage scales with weapon upgrade level, Dexterity and Intelligence rather than the weapon's displayed attack power. Keen emphasizes Dexterity, Magic emphasizes Intelligence, and Cold uses both. Heavy removes the ordinary Dexterity contribution, with a small exception for certain weapons with unusual Heavy scaling.
  • Icerind Hatchet has its own fixed version with stronger Dexterity scaling and no Intelligence contribution. Do not use that weapon's scaling as the rule for this transferable Ash of War.
  • The ice does not carry the weapon's innate bleed, poison or added coating. Its frost buildup also does not increase with Arcane. Hitting several times builds the meter rather than guaranteeing Frostbite against every target.
  • Frostbite causes a burst and a temporary increase to damage taken. It cannot trigger again while its debuff remains; wait for it to end or clear it with Fire damage. Repeated stomps still deal their normal Magic damage during that time.
  • The ice spread and shatter do not deal stance damage, even though they can briefly stagger smaller enemies. This is different from a stance break that leaves a boss open for a critical attack.
  • Cannot be charged. Shard of Alexander improves its damage, and Shattered Stone Talisman gives 10% in PvE or 5% in PvP. Divine Bird Warrior Greaves add another 5%. Godfrey Icon and Axe Talisman do not strengthen this uncharged skill.
  • Uneven ground, gaps and elevation can interfere with the spread. Aim along a continuous floor rather than expecting the ice to climb any obstacle or hit a flying enemy above it.
  • Its default affinity is Cold. Can use this Ash of War on compatible melee weapons and Thrusting Shields, excluding Perfume Bottles and fixed-skill equipment. The supported affinity choices are Standard, Heavy, Keen, Quality, Magic and Cold, with the appropriate whetblades needed for additional choices.