Reference values
- Type
- Sorcery
- FP cost
- 10
- Memory slots
- 1
- Stamina cost
- 10
- Requires
- 17Int
- Spell school
- Carian sorceries
Effects
Clears sleep and madness buildup and their active status when the cast completes. It does not restore HP or FP already lost to madness and is not protection against later buildup.
Technical details
Madness Buildup
Clears sleep and madness buildup and their active status when the cast completes. It does not restore HP or FP already lost to madness and is not protection against later buildup.
- attribute: Madness Buildup
- model: cure
- type: positive
- value: 0
Sleep Buildup
- attribute: Sleep Buildup
- model: cure
- type: positive
- value: 0
In-game description
One of the sorceries of the Carian royal family.
Alleviates buildup of sleep and madness.
This sorcery can be cast while in motion.
The Carian knights never waver.
Where to find
Inverted Carian Study Hall
Liurnia of the Lakes
Starting Site of Grace: Study Hall Entrance
Before you go
- Receive the Carian Inverted Statue from Ranni.
- Reach the western Liurnia road and follow it north through Kingsrealm Ruins. Strike the illusory wall blocking the road at the northern end, then continue past Iji at Road to the Manor.
- Ride toward the large manor while avoiding the magical strikes falling along the approach. Activate Main Caria Manor Gate grace at the entrance.
- Inside, follow the courtyard path northwest toward the building in the far corner. Fingercreepers hide among the plants and beneath the ground; do not stop on a buried hand.
- Enter the building with the seated spirit and climb its stairs to Manor Lower Level grace.
- Take the elevated walkways east and continue straight along the main route at the first junction. Spectral soldiers appear along the bridges. Reach the far building and take its lift up to Manor Upper Level.
- Leave the upper grace, pass the wolves in the garden and climb the main stone stairway toward the Troll Knight and sorcerers.
- Continue up the stairs beyond the troll and Pages to the large circular courtyard. Defeat Royal Knight Loretta, then activate Royal Moongazing Grounds grace.
- Leave through the rear exit into Three Sisters. Ranni's Rise is the western tower; climb to Ranni and agree to serve her.
- Speak to the servant projections downstairs, including Seluvis, then return to finish Ranni's conversation. Go to Seluvis's Rise, the tower southwest of hers.
- Defeat Starscourge Radahn at the Radahn Festival in Redmane Castle. His defeat opens the starfall crater in Limgrave; it is not the sealed Siofra River overlook reached from the Four Belfries.
- Return to the Mistwood near Fort Haight and find the new crater marked by floating rocks. Use the descending ledges and openings to enter Nokron, Eternal City.
- Follow the rooftops down into Nokron's streets, then continue to the Mimic Tear boss. Defeat it and cross the long bridge beyond the arena.
- Leave the bridge on the left where it opens into woodland. Follow the western cliff to Ancestral Woods grace, overlooking the lower rooftops.
- From beside the grace, drop to the roof below. Follow the roofs and narrow building ledges, fighting or avoiding the Silver Tears, until you can cross the broken stone arch into the large church.
- Descend to the church's lower floor and watch the enormous rolling ball. Leave through the main doorway and go down to Night's Sacred Ground grace.
- Follow the lower street past the Silver Tears toward the enormous seated skeleton. Climb the stairs below its throne and open the chest for Fingerslayer Blade. The nearby locked side room for Mimic Tear Ashes is not needed for this chest.
- Finish Seluvis's optional rewards before giving away the blade. Return to Ranni's Rise and hand her Fingerslayer Blade to receive Carian Inverted Statue.
- Follow Liurnia's eastern plateau south from the Artist's Shack toward the large round building north of Jarburg. Enter Carian Study Hall and activate Study Hall Entrance grace.
- Place the statue on the celestial-globe pedestal in the entrance room to turn the hall upside down.
- Go up the entrance stairs toward the now-empty lift shaft. Walk off onto the ledge just below, circle the opening and pass through the upside-down window. Do not drop down the open central shaft.
- Clear the three small Fingercreepers beyond the window. Miriam is on the inverted arch across the next chamber and can shoot while you move along its edges.
- Keep close to the wall while descending toward the inverted arch. Watch for Fingercreepers and spectral soldiers rather than running straight across the exposed middle.
- Approach Miriam along the side ledges and arch, using the wall as cover against her arrows. Deal with the Fingercreepers and spectral soldiers while following her teleports.
- Continue along the right-hand bridge to her final position and defeat her for Lucidity. The route to the lower chandeliers continues afterward, but is not needed to obtain the spell.
Notes
- Clears your accumulating Sleep and Madness buildup. It is a defensive spell, not an attack that inflicts Sleep on an enemy.
- Requires 17 Intelligence, one memory slot and a staff, and costs 10 FP. You can move slowly while casting.
- Use it before the status meter fills. You cannot rely on beginning a cast while already disabled by a Sleep or Madness reaction.
- It clears existing buildup rather than giving lasting immunity. Staying in the same hazard can begin filling the meters again immediately.
- The amount removed does not scale with Sorcery Scaling. Raising Intelligence or changing to a higher-damage staff does not make this utility spell clear the meters more thoroughly.
- It does not clear poison, Scarlet Rot, blood loss or Frostbite, and does not restore HP or FP already lost to a completed Madness trigger.
- Defeat Miriam in the inverted Study Hall to receive it. Her upright encounter gives Magic Downpour instead.