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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Night Maiden's Mist iconSorcery

Spells · Sorcery

Night Maiden's Mist

The mist applies a separate effect that removes 19 HP at intervals of about 0.2 seconds from the caster and eligible opponents. Each received effect lasts about 1.7 seconds; another application refreshes it without restarting its damage clock. The same mist cannot reapply this effect more often than once per half second. This HP loss bypasses ordinary physical and elemental defenses and can briefly continue after leaving the mist. It is separate from the cloud contact attack, which remains excluded from calculations.

FP cost20
Memory slots1
Requires14Int

Reference values

Type
Sorcery
FP cost
20
Memory slots
1
Stamina cost
20
Additional stamina cost
6
Hold action
Charge
Damage types
physical
Requires
14Int
Spell school
Night sorceries

Effects

The mist applies a separate effect that removes 19 HP at intervals of about 0.2 seconds from the caster and eligible opponents. Each received effect lasts about 1.7 seconds; another application refreshes it without restarting its damage clock. The same mist cannot reapply this effect more often than once per half second. This HP loss bypasses ordinary physical and elemental defenses and can briefly continue after leaving the mist. It is separate from the cloud contact attack, which remains excluded from calculations.

Some additional effect mechanics are still being verified and are not included in calculations.

Technical details

Health Points

Not verified. Excluded from calculations.

  • attribute: Health Points
  • duration: 15
  • model: additive
  • target: opponent
  • tick interval: 0.5
  • type: negative
  • value: -20

Health Points

This execution contract requires a confirmed deferred native recipient application. Immediate creation and an unknown callback phase are not guessed. The mist delivers a separate HP-loss effect that removes 19 HP on native ticks about 0.2 seconds apart. Each delivered effect lasts about 1.7 seconds and another application refreshes its lifetime without restarting its tick clock. The same mist area cannot reapply it more often than once per half second. Both the caster and eligible opponents can receive this effect. It is separate from the cloud contact attack and does not use ordinary physical or elemental defenses. Confirm actual contacts and the receiving damage-suppression state; leaving the mist does not instantly erase an already delivered effect.

  • attribute: Health Points
  • duration: 1.7
  • model: additive
  • target: self-opponent-aoe
  • tick interval: 0.2
  • type: negative
  • value: -19

In-game description

One of the night sorceries of Sellia, Town of Sorcery.

Releases a life-sapping silver mist before the caster, dealing damage to all caught within, including the caster.

This sorcery can be cast while in motion.

Below Sellia, the Eternal City of Nokron sleeps. This sorcery originates from the maidens of that place.

Where to find

Gowry's Shack

Caelid

Starting Site of Grace: Southern Aeonia Swamp Bank

Before you go

  • Complete the early repaired-needle handovers for Millicent.
  • Bring 5,000 runes.
  1. From Southern Aeonia Swamp Bank, follow the road north through Sellia Gateway. Watch for the giant throwing rocks above the gateway. Gowry's wooden shack is off the road on the right, before the town.
  2. Speak to Gowry and agree to help Millicent. Keep the large dog away from the shack so its attacks do not interrupt the conversation.
  3. Go west into the Swamp of Aeonia toward the clearing enclosed by large pale branches. Activate Inner Aeonia nearby and defeat Commander O'Neil in the Heart of Aeonia for the broken Unalloyed Gold Needle.
  4. Return the needle to Gowry and finish his dialogue. He gives Sellia's Secret and needs time to repair the needle. Rest or reload, then speak to him again for the repaired version.
  5. Continue north into Sellia, Town of Sorcery. Activate Sellia Under-Stair on the southwestern edge and follow the main street north, watching for sorcerers appearing beside the buildings.
  6. Climb the stairs at the far end toward the golden sapling and the sealed upper gate. The large roots beside these steps provide the way onto the roofs.
  7. Near the sapling, look southwest through the broken railing for a root leading toward the nearest candle tower. Follow it, climb the tower ladder and interact with the flame at the top.
  8. Return to the upper steps and use the root again, this time stepping onto the adjoining roofs. Work south and east across the roofs and branches toward the eastern tower. Use Torrent's double jump for the gaps and climb the ladder to light its flame.
  9. From that eastern roof route, head back across the connecting roots and roofs toward the southern tower on the western side. The narrow approach has a corpse with a Stonesword Key. Climb the ladder and light the third flame.
  10. Take the now-open upper gate beside the golden sapling to Sellia Backstreets grace. Follow the uphill road beyond town, watching for the rolling boulders and the enemies on the bends.
  11. At the top, go to Church of the Plague on the eastern cliff. Watch for the two Kindred of Rot outside, enter through the broken wall and activate the grace.
  12. Give Millicent the repaired Unalloyed Gold Needle. Rest at Church of the Plague, then speak to her after she recovers and finish her dialogue to receive Prosthesis-Wearer Heirloom.
  13. Return to Gowry's Shack and speak to Millicent when she visits. Reload and speak to Gowry when he returns; his first three sorceries become available during these early handovers.
  14. Open Gowry's returned shop and buy Night Maiden's Mist for 5,000 runes. You do not need to follow Millicent to Altus or defeat Sellia's Nox bosses for this purchase.

Notes

  • Requires 14 Intelligence, one memory slot and a glintstone staff. Both normal and charged casts cost 20 FP. Charging raises stamina use from 20 to 26.
  • Creates a life-draining cloud that hurts enemies and you. Cooperators and your Spirit Ashes are not harmed by your cloud. Leave room to retreat before casting it at close range.
  • The damage is fixed HP loss rather than ordinary spell damage multiplied by Sorcery Scaling. More Intelligence, staff upgrades and Staff of Loss do not strengthen its drain, and ordinary defense or blocking does not stop it.
  • Charging expands the final cloud radius from 2.8 to 5 metres. It does not increase the damage of each tick, so Godfrey Icon does not improve the drain despite the charged casting motion.
  • Damage depends on the contacts the cloud actually makes. A short HP-draining effect can continue briefly after a target leaves the mist. Do not treat an approximate full-cloud total as an instant hit or guaranteed damage against an enemy that can move away.
  • Narrow passages and enemies that remain in place make the cloud easier to use. You can position it through an opening and stay outside while the target remains in the affected area.
  • It causes direct damage rather than poison, rot, frost or sleep. An enemy does not need to fill a status meter first. Its dark appearance also does not make it a Night Shard projectile for Staff of Loss's bonus.
  • Gowry sells it for 5,000 runes once the early needle handovers open his shop. Giving Millicent the later prosthetic arm is not required for this sorcery. His final bell bearing can transfer an unpurchased copy.