Reference values
- Type
- Ashes of War
- Default affinity
- Occult
- FP cost
- 9 FP
- Skill
- Spectral Lance
About this Ash of War
Costs 9 FP and 20 stamina to throw a spectral spear. You keep the equipped weapon, and the attack does not consume ammunition or a separate throwing item.
The projectile deals Physical piercing damage and improves through Arcane and weapon upgrades. It does not use Strength or Dexterity merely because those attributes improve the equipped spear's ordinary attacks.
Its Arcane scaling exists even on a supported Physical affinity. Poison and Blood alter the projectile's scaling slightly; choosing Occult is not the only way to give the projectile an Arcane contribution.
Technical details
- Skill ID
- 226
- Default affinity
- Occult
- Armament categories
- Spear, Great Spear, Halberd
- Recorded affinities
- Standard, Heavy, Keen, Quality, Poison, Blood, Occult
- useMagicPoint_L2
- 9
In-game description
This Ash of War grants an armament the Occult affinity and the following skill:
"Spectral Lance: Skill of the headless Mausoleum Knights. Hurl a phantasmic spear at foes."
Usable on polearms (reapers excepted).
Where to find
Academy of Raya Lucaria graveyard
Liurnia of the Lakes
Starting Site of Grace: Church of the Cuckoo
Before you go
- Obtain the Academy Glintstone Key.
- Collect the Academy Glintstone Key behind the sleeping dragon north of Temple Quarter, west of Raya Lucaria. Examine the seal at South Raya Lucaria Gate, take the academy lift and climb past the two spellcasters into the church.
- Watch for marionettes dropping inside, then take the side passage to Church of the Cuckoo grace. From the grace, go south along the hall and left down the stairs into the graveyard.
- Continue through the graveyard and cross the wooden rope bridge. On the far side, look near the tree and dog for the curved descending path to the east.
- Follow that path down and kill the scarab before it escapes for Spectral Lance. The Red Wolf of Radagon and Rennala are unnecessary for this pickup.
Notes
- Costs 9 FP and 20 stamina to throw a spectral spear. You keep the equipped weapon, and the attack does not consume ammunition or a separate throwing item.
- The projectile deals Physical piercing damage and improves through Arcane and weapon upgrades. It does not use Strength or Dexterity merely because those attributes improve the equipped spear's ordinary attacks.
- Its Arcane scaling exists even on a supported Physical affinity. Poison and Blood alter the projectile's scaling slightly; choosing Occult is not the only way to give the projectile an Arcane contribution.
- The lance does not carry the weapon's innate status or its coating. A bleeding spear or Blood affinity does not turn this into a ranged bleed attack.
- Deals five times the weapon class's ordinary stance damage: 25 on spears and halberds, or 27.5 on great spears. Eligible head hits can add damage and stance pressure against enemies with vulnerable heads.
- Shard of Alexander improves the skill. Smithing Talisman also boosts this throwing attack, by 10% against enemies and 5% against other players. Spear Talisman helps eligible Physical piercing counter hits.
- Arrow's Reach Talisman or Arrow's Soaring Sting Talisman extends its range. Their range effects do not stack with each other.
- Godfrey Icon does not improve the throw because it cannot be charged. Magic bonuses do not improve its Physical projectile.
- Its long wind-up needs an opening even at range. It is useful against an exposed dragon head, but the target can move before the spear arrives.
- Compatible weapon classes: Spear, Great Spear, Halberd. A weapon with a fixed skill cannot use this Ash of War.
- Its default affinity is Occult. The supported choices are Standard, Heavy, Keen, Quality, Poison, Blood and Occult; the appropriate whetblade is needed for additional options.