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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Ash of War: Storm Stomp iconAshes of War

Ashes of War · Ashes of War

Storm Stomp

Ashes of War

Costs 6 FP to create a short physical wind burst around you. Its separate damage uses Strength, Dexterity and weapon reinforcement rather than the weapon's full ordinary attack rating.

Reference values

Type
Ashes of War
Default affinity
Quality
FP cost
6 FP
Skill
Storm Stomp

About this Ash of War

Costs 6 FP to create a short physical wind burst around you. Its separate damage uses Strength, Dexterity and weapon reinforcement rather than the weapon's full ordinary attack rating.

Its main use is interrupting a nearby enemy and making room for a follow-up or retreat. The limited range does not reliably stop a large enemy that resists flinching.

The wind does not inherit bleed, poison, rot or an active weapon coating. Fitting it to a bleed weapon does not make the gust inflict bleed.

Technical details
Skill ID
502
Default affinity
Quality
Armament categories
Dagger, Straight Sword, Greatsword, Colossal Sword, Curved Sword, Curved Greatsword, Katana, Twinblade, Thrusting Sword, Heavy Thrusting Sword, Axe, Greataxe, Hammer, Great Hammer, Flail, Spear, Great Spear, Halberd, Reaper, Fist, Claw, Whip, Colossal Weapon, Hand-to-Hand, Perfume Bottle, Thrusting Shield, Throwing Blade, Backhand Blade, Light Greatsword, Great Katana, Beast Claw
Recorded affinities
Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
useMagicPoint_L2
6

In-game description

This Ash of War grants an armament the Quality affinity and the following skill:

"Storm Stomp: One of the skills that channel the tempests of Stormveil. Stomp hard on the ground to kick up a momentary storm."

Usable on all melee armaments.

Linked equipment

Where to find

Gatefront Ruins underground chest

Limgrave

Starting Site of Grace: Gatefront

  1. Follow the road north from the Church of Elleh to Gatefront Ruins, the soldier camp beside the large gate.
  2. Search the southern part of the ruins for a staircase leading underground. Clear the nearby soldiers so they cannot follow you down.
  3. Open the chest in the small underground room. It contains Storm Stomp and the Whetstone Knife, which unlocks Ashes of War changes at Sites of Grace.

Notes

  • Costs 6 FP to create a short physical wind burst around you. Its separate damage uses Strength, Dexterity and weapon reinforcement rather than the weapon's full ordinary attack rating.
  • Its main use is interrupting a nearby enemy and making room for a follow-up or retreat. The limited range does not reliably stop a large enemy that resists flinching.
  • The wind does not inherit bleed, poison, rot or an active weapon coating. Fitting it to a bleed weapon does not make the gust inflict bleed.
  • The stomp does not make you invulnerable. You can still take damage during the motion, so use the opening it creates instead of assuming you can ignore the enemy's attack.
  • Shard of Alexander improves its skill damage. It cannot be charged, so Godfrey Icon and Axe Talisman do not provide a charged-attack bonus.
  • The underground chest in Gatefront Ruins contains the Ash and Whetstone Knife. It is a chest pickup, not a random soldier drop. Use the knife to begin changing compatible skills at a grace.
  • Compatible weapon classes: Dagger, Straight Sword, Greatsword, Colossal Sword, Curved Sword, Curved Greatsword, Katana, Twinblade, Thrusting Sword, Heavy Thrusting Sword, Axe, Greataxe, Hammer, Great Hammer, Flail, Spear, Great Spear, Halberd, Reaper, Fist, Claw, Whip, Colossal Weapon, Hand-to-Hand, Perfume Bottle, Thrusting Shield, Throwing Blade, Backhand Blade, Light Greatsword, Great Katana, Beast Claw. A weapon with a fixed skill cannot use this Ash of War.
  • Its default affinity is Quality. The supported choices are Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood and Occult; the appropriate whetblade is needed for additional options.
  • Its main wind burst deals 10 stance damage. That can interrupt a nearby lighter enemy without guaranteeing a stance break against a boss.
  • Its stomp classification differs from the damaging storm attacks used by Enraged Divine Beast. Do not treat every wind-shaped effect as receiving the same storm-equipment bonus.