Reference values
- Type
- Ashes of War
- Default affinity
- Quality
- FP cost
- 9 FP
- Heavy follow-up
- 11 FP
- Skill
- Stormcaller
About this Ash of War
Costs nine FP for the opening three swings. Up to two additional skill inputs extend the sequence, costing another 11 FP each, for 31 FP when fully extended.
The weapon swings and surrounding winds are distinct contacts. Damage follows the weapon's attack power and supported attributes; it is not the same independently scaled projectile as Storm Blade.
The winds do not carry ordinary weapon status buildup. The weapon contacts can apply existing status with their own contact multipliers, so a wind hit is not automatically another full bleed application.
Technical details
- Skill ID
- 123
- Default affinity
- Quality
- Armament categories
- Straight Sword, Greatsword, Curved Sword, Curved Greatsword, Katana, Twinblade, Axe, Greataxe, Hammer, Great Hammer, Flail, Spear, Great Spear, Halberd, Reaper, Light Greatsword, Great Katana
- Recorded affinities
- Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
- useMagicPoint_L2
- 9
- useMagicPoint_R2
- 11
In-game description
This Ash of War grants an armament the Quality affinity and the following skill:
"Stormcaller: One of the skills that channel the tempests of Stormveil. Spin armament to create surrounding storm winds. Repeated inputs allow for up to two follow-up attacks."
Usable on swords capable of slashing, axes, hammers, and polearms (small and colossal weapons excepted)
Where to find
Scarab outside Secluded Cell
Stormveil Castle
Starting Site of Grace: Secluded Cell
- After defeating Margit, speak to Gostoc beside Stormveil's main gate and ask for the gate to be opened. This approach follows the main road, with heavy soldier and ballista fire, so heal before moving between its cover.
- Pass through the gate and follow the uphill road into the central courtyard. Avoid the side passage with the Lion Guardian; it is unnecessary for the jars.
- Cross the courtyard past the barricades and flamethrowers, climb its far stairs and activate Liftside Chamber in the nearby room. Rest here before continuing.
- Return outside and take the eastern stairs toward the Troll and soldiers guarding the route to Godrick. Fight them or slip past, then continue through the doorway to Secluded Cell beside the boss approach.
- Leave Secluded Cell through the opening southwest of the grace and look for the scarab in the short passage beside the jar room. Defeat it before it escapes to receive Stormcaller.
- The Troll and soldiers outside are separate from the scarab reward. Godrick's mist door is beside the grace, but entering it is unnecessary.
Notes
- Costs nine FP for the opening three swings. Up to two additional skill inputs extend the sequence, costing another 11 FP each, for 31 FP when fully extended.
- The weapon swings and surrounding winds are distinct contacts. Damage follows the weapon's attack power and supported attributes; it is not the same independently scaled projectile as Storm Blade.
- The winds do not carry ordinary weapon status buildup. The weapon contacts can apply existing status with their own contact multipliers, so a wind hit is not automatically another full bleed application.
- Enraged Divine Beast increases eligible storm damage by 10%. Divine Beast Helm adds 4% or Divine Beast Head adds 5%; the two headpieces are alternatives and have their own penalties.
- Shard of Alexander supplies a separate skill-damage bonus. The sequence is uncharged, so Godfrey Icon does not strengthen it, and wind damage does not gain a charged-heavy bonus from Axe Talisman.
- The later spins commit you to a longer animation. Stop after the opening when an enemy is about to recover rather than assuming the wind prevents every counterattack.
- The scarab is just outside Secluded Cell in Stormveil. Godrick is unnecessary, and the nearby Living Jars provide a separate material farm.
- Compatible weapon classes: Straight Sword, Greatsword, Curved Sword, Curved Greatsword, Katana, Twinblade, Axe, Greataxe, Hammer, Great Hammer, Flail, Spear, Great Spear, Halberd, Reaper, Light Greatsword, Great Katana. A weapon with a fixed skill cannot use this Ash of War.
- Its default affinity is Quality. The supported choices are Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood and Occult; the appropriate whetblade is needed for additional options.