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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Ash of War: Wild Strikes iconAshes of War

Ashes of War · Ashes of War

Wild Strikes

Ashes of War

Hold the skill to continue swinging while walking slowly. The ongoing skill spends FP in two-point charges as well as stamina; it is not a single free sequence after the first swing.

Reference values

Type
Ashes of War
Default affinity
Heavy
FP cost
2 FP
Light follow-up
10 FP
Heavy follow-up
15 FP
Skill
Wild Strikes

About this Ash of War

Hold the skill to continue swinging while walking slowly. The ongoing skill spends FP in two-point charges as well as stamina; it is not a single free sequence after the first swing.

Use a normal attack for the sweeping finish at another 10 FP, or a strong attack for the heavier finish at another 15 FP. Save enough stamina to recover after committing.

Damage follows the weapon's attack power and affinity. A Heavy weapon favors Strength, while a different supported affinity can give the same skill a different attribute focus.

Technical details
Skill ID
110
Default affinity
Heavy
Armament categories
Greatsword, Curved Sword, Curved Greatsword, Axe, Greataxe, Hammer, Great Hammer, Flail, Great Katana
Recorded affinities
Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood, Occult
useMagicPoint_L2
2
useMagicPoint_R1
10
useMagicPoint_R2
15

In-game description

This Ash of War grants an armament the Heavy affinity and the following skill:

"Wild Strikes: Swing armament with wild abandon. Hold to continue swinging. Can be followed up with a normal or strong attack."

Usable on axes and hammers as well as curved swords and greatswords (colossal weapons excepted).

Linked equipment

Where to find

Road toward Stormveil Castle northwest of Stormhill Shack

Stormhill

Starting Site of Grace: Stormhill Shack

  1. From Stormhill Shack, follow the road northwest toward the fortified approach to Stormveil Castle.
  2. Look for the scarab on the road near the soldiers' defensive position. A ballista covers the approach with explosive bolts.
  3. Kill the scarab for Wild Strikes. Approach from cover or deal with the ballista crew before chasing it into the firing lane.

Notes

  • Hold the skill to continue swinging while walking slowly. The ongoing skill spends FP in two-point charges as well as stamina; it is not a single free sequence after the first swing.
  • Use a normal attack for the sweeping finish at another 10 FP, or a strong attack for the heavier finish at another 15 FP. Save enough stamina to recover after committing.
  • Damage follows the weapon's attack power and affinity. A Heavy weapon favors Strength, while a different supported affinity can give the same skill a different attribute focus.
  • It applies the weapon's existing status on contact, but does not add blood loss by itself. Individual hits and finishers do not all have identical damage or buildup multipliers.
  • Consecutive-hit effects can build through the sustained swings. Shard of Alexander boosts the skill's damage, but holding the swing loop is not charging it for Godfrey Icon.
  • You resist some interruptions, but still suffer incoming damage. An enemy that keeps moving out of reach can leave you spending FP and stamina without landing hits.
  • The road scarab is covered by a ballista firing explosive bolts. Use cover or clear the crew before chasing it into the firing lane; Margit is unnecessary for the reward.
  • Compatible weapon classes: Greatsword, Curved Sword, Curved Greatsword, Axe, Greataxe, Hammer, Great Hammer, Flail, Great Katana. A weapon with a fixed skill cannot use this Ash of War.
  • Its default affinity is Heavy. The supported choices are Standard, Heavy, Keen, Quality, Fire, Flame Art, Lightning, Sacred, Magic, Cold, Poison, Blood and Occult; the appropriate whetblade is needed for additional options.