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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Zamor Ice Storm iconSorcery

Spells · Sorcery

Zamor Ice Storm

Requires 36 Intelligence, uses one memory slot and costs 17 FP. It creates a Magic storm around the caster that repeatedly builds Frostbite.

FP cost17
Memory slots1
Requires36Int

Reference values

Type
Sorcery
FP cost
17
Memory slots
1
Stamina cost
27
Additional stamina cost
8
Hold action
Charge
Damage types
magic
Requires
36Int
Spell school
Cold sorceries

In-game description

Ice sorcery of the Town of Zamor.

Strike the ground with the staff to create a freezing tornado.

Charging enhances potency.

Cloaked in icy tempests, the knights of Zamor have challenged the Fire Giants since ancient times.

Where to find

Southern Zamor Ruins

Mountaintops of the Giants

Starting Site of Grace: Zamor Ruins

  1. After taking the Grand Lift of Rold into the Mountaintops, head into Zamor Ruins just beyond the lift's approach.
  2. Follow the ruined walls toward the southern end of the settlement and loot the corpse against the wall for Zamor Ice Storm. Watch for the Knights of Zamor between the buildings.

Notes

  • Requires 36 Intelligence, uses one memory slot and costs 17 FP. It creates a Magic storm around the caster that repeatedly builds Frostbite.
  • Charging expands the storm and improves its direct damage and stance pressure. Stamina rises from 27 to 35, while the FP cost stays at 17.
  • The opening storm deals 8 stance damage normally or about 10 when charged. Later contacts add 2 normally or 3.7 when charged, making a target that remains inside much easier to pressure.
  • Applies 80 fixed Frostbite buildup per full-status contact. Intelligence improves Magic damage through the staff's scaling but does not increase that buildup, and Arcane does not improve it either.
  • Snow Witch Hat improves its Magic damage by 10%. Enraged Divine Beast and the Divine Beast headpieces also boost this storm attack; Godfrey Icon improves the charged cast.
  • Magic damage and sorcery bonuses apply. Shard of Alexander does not improve this spell, although it can boost the separate weapon skill of the same name.
  • The cast has no reliable protection from interruption. Prepare it during an opening, or when an approaching enemy has to enter the forming storm, rather than expecting it to stop every incoming attack.
  • Zamor Curved Sword's fixed skill is a different attack with different scaling and no charged version. Owning one does not grant the other.
  • Loot the corpse against the wall at the southern end of Zamor Ruins. The cellar containing a smithing-stone bell bearing is a separate pickup, and the ruin knights do not need to be farmed for the spell.