Reference values
- Type
- Sorcery
- FP cost
- 17
- Memory slots
- 1
- Stamina cost
- 27
- Additional stamina cost
- 8
- Hold action
- Charge
- Damage types
- magic
- Requires
- 36Int
- Spell school
- Cold sorceries
In-game description
Ice sorcery of the Town of Zamor.
Strike the ground with the staff to create a freezing tornado.
Charging enhances potency.
Cloaked in icy tempests, the knights of Zamor have challenged the Fire Giants since ancient times.
Where to find
Southern Zamor Ruins
Mountaintops of the Giants
Starting Site of Grace: Zamor Ruins
- After taking the Grand Lift of Rold into the Mountaintops, head into Zamor Ruins just beyond the lift's approach.
- Follow the ruined walls toward the southern end of the settlement and loot the corpse against the wall for Zamor Ice Storm. Watch for the Knights of Zamor between the buildings.
Notes
- Requires 36 Intelligence, uses one memory slot and costs 17 FP. It creates a Magic storm around the caster that repeatedly builds Frostbite.
- Charging expands the storm and improves its direct damage and stance pressure. Stamina rises from 27 to 35, while the FP cost stays at 17.
- The opening storm deals 8 stance damage normally or about 10 when charged. Later contacts add 2 normally or 3.7 when charged, making a target that remains inside much easier to pressure.
- Applies 80 fixed Frostbite buildup per full-status contact. Intelligence improves Magic damage through the staff's scaling but does not increase that buildup, and Arcane does not improve it either.
- Snow Witch Hat improves its Magic damage by 10%. Enraged Divine Beast and the Divine Beast headpieces also boost this storm attack; Godfrey Icon improves the charged cast.
- Magic damage and sorcery bonuses apply. Shard of Alexander does not improve this spell, although it can boost the separate weapon skill of the same name.
- The cast has no reliable protection from interruption. Prepare it during an opening, or when an approaching enemy has to enter the forming storm, rather than expecting it to stop every incoming attack.
- Zamor Curved Sword's fixed skill is a different attack with different scaling and no charged version. Owning one does not grant the other.
- Loot the corpse against the wall at the southern end of Zamor Ruins. The cellar containing a smithing-stone bell bearing is a separate pickup, and the ruin knights do not need to be farmed for the spell.