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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Devonia's Hammer iconColossal Weapon

Weapons · Colossal Weapon

Devonia's Hammer

StrikeSomber Smithing Stone—Unique skill

Great hammer wielded by Devonia, longest-serving of the Crucible Knights.

Attack rating—At your attributes
Weight20Equip load units
Requires30Str13Dex19Fai
Passive buildup—At your attributes
LocationOpen build planner

Attack & scalingUpdates as you edit

Base weapon values are available in the structured record. Enable JavaScript to compare attributes, upgrades and affinities.

In-game description

Great hammer wielded by Devonia, longest-serving of the Crucible Knights.

Weapon forged of primordial gold, marked by its reddish hue and inhabited by ancient holiness. A torrent of life is engraved upon the striking face.

Skill

Devonia's Hammer icon
Devonia's VortexFP 16 · Unique skill

Using the power of the Crucible vortex, violently spin the hammer around and slam the ground, causing a shockwave. This skill can be charged to increase its power.

Where to find

Map pending
LocationOutside the eastern ruins

Ancient Ruins of Rauh

Starting Site of Grace: Rauh Ancient Ruins, East

Before you go

  • To enter the Realm of Shadow, defeat Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena at Mohgwyn Palace.
  • Access the Realm of Shadow and reach the upper Ancient Ruins of Rauh.
  1. Enter the Realm of Shadow after defeating Starscourge Radahn and Mohg, Lord of Blood, by touching the withered arm in Mohg's arena.
  2. From Highroad Cross in Scadu Altus, follow the main road north to Shadow Keep's southern gate. Ride the entrance lift and activate Shadow Keep Main Gate grace.
  3. Defeat Golden Hippopotamus in the plaza. This is the front-door route; the flooded Church District provides a different way into the keep.
  4. From Main Gate Plaza, leave through the west-northwest doorway, pass through the armory and climb the stairs. Continue up the wooden steps to the dining hall, where two Black Knights guard the route.
  5. Leave the dining hall through its southeastern exit to the upper rampart. Follow the rampart past the burning boats and watch for the small Shadow Militiamen hiding beside them.
  6. Take the stairs leading north-northeast toward the large lift, passing the Fire Knight in front of it. Ride up and activate Storehouse, First Floor grace.
  7. At Storehouse, First Floor, take the western side passage and lift down to the lower jar rooms. This is the West Rampart branch, rather than the stairs climbing toward Messmer.
  8. Follow the hallway through the rooms with living jars and the larger jar-filled ward. Watch for the smaller enemies waiting beside doorways, then use the western exit and stairs to reach West Rampart grace.
  9. Cross the long bridge west toward the Ancient Ruins of Rauh. Salza waits at the far end and calls down fire as you approach. Use the bridge's sheltered sections to interrupt his view, or ride Torrent to close the distance.
  10. Defeat Salza at the western gate to receive Rain of Fire and Salza's Hood together. Messmer and Romina are not required for this selected route.
  11. Go through the doorway behind Salza. Take the doorway on the right, follow the stairs to the lift and ride down to Viaduct Minor Tower grace.
  12. Leave by the southwestern stairs and follow the path west as it curves downhill. Turn northwest between the lit braziers and large pillars to enter the covered ruins. This is the upper ruin route, separate from Rauh Base below.
  13. Watch for the Curseblade beside the pillar near the pot-carrying shadow enemy. Continue northwest, look right for the large double doors and open them.
  14. Descend the stairs into the scorpion chamber. Draw the large scorpion away from the smaller ones dropping from the ceiling, then clear the next corner. More scorpions drop beside the corpse there.
  15. Continue west, then southwest down the ramp to the next chamber. Open the second set of double doors on its southwestern wall.
  16. Pass the fixed material pickup behind the doors and follow the corridor northwest past the snails. Drop through the large square opening over the spiritspring; this is the intended descent into the lower hall.
  17. From the lower landing, go northwest to the statue junction, then continue southwest rather than taking the northeastern root room. Pass under the arch and follow the corridor as it bends southeast.
  18. Watch for the caster behind you near the northwestern side. Continue southeast through the arches toward daylight. A Crucible Knight waits on the rocks outside; circle past for now to reach Rauh Ancient Ruins, East grace beside the cross.
  19. From the eastern grace, return northwest toward the Crucible Knight on the rocky rise you passed before the cross. Defeat Devonia to receive Crucible Hammer-Helm and Devonia's Hammer. Romina is unnecessary for these rewards.
Map location pending

Notes

  • A heavy hammer with physical Strike and Holy damage. Strength gives its strongest physical scaling, Dexterity contributes less and Faith improves the Holy portion.
  • Requires 30 Strength, 13 Dexterity and 19 Faith. It weighs 20.0 and has a critical rating of 100.
  • Devonia's Vortex costs 16 FP. You spin the hammer overhead, slam it down and release two shockwaves; much of the damage arrives in the final wave rather than the initial contact.
  • Hold the input to charge the skill for stronger hits and more stance damage. The skill has no separate follow-up input, and the delay means an enemy can move or interrupt you before the strongest part lands.
  • The skill uses the weapon's attack power, so Strength remains its main damage attribute rather than the waves becoming a purely Faith-scaled Holy projectile. Faith still contributes through the weapon's Holy attack power.
  • The shockwaves include physical Standard damage alongside Holy damage. That differs from the ordinary hammer's physical Strike attacks, so an enemy's protection can affect them differently.
  • Crucible armor pieces, including Crucible Hammer-Helm, each strengthen this skill by 4%. Four pieces multiply to about 16.99%; the Holy part does not receive that armor bonus against other players.
  • Shard of Alexander strengthens the skill, and Godfrey Icon strengthens its fully charged hits. Those damage bonuses do not increase stance damage by the same percentage.
  • The final wave can flatten susceptible enemies even without charging. Larger enemies are not guaranteed to fall, and trading through an attack still costs HP.
  • Upgrade with Somber Smithing Stones to +10. It has no innate status buildup and cannot use replacement Ashes of War, a different affinity, grease or weapon enchantments.
  • Defeat Devonia near Rauh Ancient Ruins, East for the hammer and Crucible Hammer-Helm together. Other Crucible armor pieces come from separate encounters.

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