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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Jolán and Anna Spirit Ash iconSpirit Ashes

Spirit Ashes · Spirit Ashes

Jolán and Anna

Spirit Ashes

Costs 144 FP and summons both Swordhands of Night. Jolán uses a sword while Anna uses claws, giving the pair different close-range attacks.

Reference values

Type
Spirit Ashes

About this spirit

Costs 144 FP and summons both Swordhands of Night. Jolán uses a sword while Anna uses claws, giving the pair different close-range attacks.

Their dark weapons can penetrate an enemy's guard. That is useful against blocking targets, but does not make their damage ignore every defense and resistance.

The pair inherits Jolán's upgrade level when the spirits are united. Use Ghost Glovewort for later upgrades rather than leveling a second ash from zero.

Technical details

Separate summoning cost and upgrade fields are not recorded for this spirit. The description and notes contain the reviewed information.

In-game description

Ashen remains in which spirits yet dwell. Use to summon the spirits of Jolán and Anna.

Spirits of two Swordhands of Night, one of them being possessed by Count Ymir's doll Anna. Together, Jolán's sword and Anna's claws are as bottomless black, and penetrate the enemy's guard.

Jolán and Anna were born in a cold, dark gaol, where they were raised, deprived of light, to be Swordhands of Night. Thus were they cultivated to become the most terrifying masters of their blades, though the burden of the deed left their hearts frail and pliant.

Where to find

Anna's puppet at the top of Rabbath's Rise

Scaduview

Starting Site of Grace: Hinterland

Before you go

  • Obtain Swordhand of Night Jolán and open the Hinterland.
  1. To enter the Realm of Shadow, defeat Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena at Mohgwyn Palace.
  2. From Highroad Cross in Scadu Altus, follow the road east to Moorth Ruins and activate the grace beside the cross.
  3. Pass through the large stone arch east-southeast of the grace. At the house ahead, turn left toward the leaning tower. Avoid the large open shaft behind the house, which is too deep for a direct drop.
  4. Find the smaller gap between the broken building and the rock wall in front of the leaning tower. Drop onto the balcony-like ledge, turn right past the dogs and follow the cave inward.
  5. In the open chamber at the end, use the back-left ledges to reach the lower roof. The shrine guarded by three Inquisitors marks the bottom of the descent; its chest is optional.
  6. To continue east, drop from the lower roof to the ground and take the cave beside the building on the left. Follow it to the long ladder and climb out of the well at Bonny Village grace.
  7. Go east through Bonny Village, watching for the large cleaver-wielding villagers, and cross the two suspension bridges. The second brings you to Bridge Leading to the Village grace.
  8. Follow the road north through the woods and around its bend to Church District Highroad grace. The northern road continues toward Shadow Keep; your destination is the cathedral south of this junction.
  9. Follow the road south through the woods to the large cathedral in the lake. Enter through its main doors and activate Cathedral of Manus Metyr grace.
  10. Speak to Count Ymir on the throne and accept his guidance. He gives you the Hole-Laden Necklace and first Ruins Map. You do not need to buy a spell to receive them.
  11. Speak to Jolán beside the pillar in the cathedral. Return to her for new dialogue when you bring each completed bell request back to Ymir.
  12. From Castle Front, ride south to the crossroads, turn east and follow the road to the next fork. Take the right-hand dirt track, then the left fork downhill toward the southeast.
  13. Pass the bloodfiends and descend into the shallow poison area. Follow the lower path down toward the river rather than climbing toward the fort; watch for militia and poison traps along the descent.
  14. At the bottom is a shallow pool with a giant crab. Turn southwest into the opening in the cliff, continue through the cave past the Revered Spirit Ash chamber and activate Ellac River Cave grace.
  15. Leave by the southern cave exit and turn south along the river. Use Torrent to cross the successive rock ledges beside the waterfall, landing on the nearby rocks rather than jumping to the valley floor.
  16. Continue down the ledge path past the stone birds, watching for the living ones to attack. Drop down the short rock steps to Ellac River Downstream grace.
  17. From Downstream, continue south beside the lower falls. Cross the long rock pillar toward the east and use its far side to reach the lower water safely.
  18. The lower basin opens toward a Furnace Golem. Its fight is optional for reaching the coast, the friendly forager or the lightning-flower pond.
  19. Head through the eastern wooded side of the basin, then follow the passage southwest through the cliffs to Cerulean Coast grace. The blue-flowered field beyond confirms you have reached the coast.
  20. Ride south through the blue-flowered field past the huge stone coffins. Circle the Ghostflame Dragon rather than fighting if you only want the map.
  21. Continue south toward Cerulean Coast Cross. Before the cross, look northeast for the descending rock ledges toward the beach below, where giant Fingercreepers gather. Use the ledges rather than jumping straight from the high cliff.
  22. Follow the beach east to the huge stone coffin wedged between the cliffs. Ride up its sloping surface, turn left at the top and activate Finger Ruins of Rhia grace.
  23. Descend through the finger-shaped stones toward the hanging bell in the middle of the ruins. The wormlike enemies fire purple projectiles that bind you in place; keep the stone fingers between you and their shots as you move.
  24. With the Hole-Laden Necklace in your inventory, interact with the bell using Sound hanging bell. Crimson Seed Talisman +1 is awarded immediately. No boss fight is required.
  25. Return to Ymir at the cathedral and finish his new dialogue. Receive Beloved Stardust and Ruins Map (2nd); the talisman is his follow-up reward, separate from the Crimson Seed reward at Rhia.
  26. Return to Church District Highroad north of the cathedral. Take the northwestern road through the entrance tunnel to Church District Entrance in Shadow Keep. This is the flooded eastern district, separate from the main-gate boss.
  27. Jump from the entrance ledge onto the first roof below. Follow its northwestern edge and jump from the raised roof section to the stone wall opposite, rather than taking the southwestern log platforms toward different loot.
  28. Follow the wall around and climb its northeastern rise. Jump to the next roof northwest, where a Fire Knight patrols. Clear it or make enough room to continue safely.
  29. Cross toward the next large church and jump onto the sloping stone support on your left. Walk southwest up that support to the high roof, then use the broken roof opening to drop onto the central beam below.
  30. Follow the beam to the adjoining upper corridor and drop through the opening in its floor onto the raised church passage. Stay above the water and continue northwest; the Prayer Room door is a separate side destination.
  31. Pass the small side room holding a Rune of an Unsung Hero and continue into the corridor patrolled by two Fire Knights. The first left exit leads toward the drainage wheel, while the later left exit leads to the Storehouse lift.
  32. Take the later left exit in the Fire Knight corridor, cross to the lift and ride it up into the rear storehouse. Use the doorway on the left to reach Storehouse, Back Section grace. The earlier left exit goes to the drainage wheel instead.
  33. Go west across the small wooden bridge and climb the ladder on its right. At the top, go east up the stone stairs, watching the Fire Knight above.
  34. Continue northeast past the bookshelves toward the room with Fire Serpent. Use the hole in the southern wall, turn right outside and climb the wooden walkway and stairs to Storehouse, Loft grace.
  35. From Storehouse, Loft, ride the small northern lift up to the rafters. Go west-northwest across the beams toward the ladder, clearing the bat before you climb.
  36. At the upper level, follow the beams southwest around the central support, then look east toward the huge suspended wooden gear. Clear the next bat before lining up the drop.
  37. Drop onto the huge suspended gear, then make a running jump to the adjoining beam and climb its ladder. The spell on the gear is optional; do not jump toward the distant floor below.
  38. Clear the Fire Knight by the upper lift platforms. Instead of using the opposite-moving interior cages for the hidden Spirit Ash, find the nearby ladder on the western side and climb down.
  39. At the bottom, go around the corner toward the second ladder northeast of the first. Clear the bat before climbing down, then go through the doorway to the outside.
  40. Take the exterior lift on the right down. Follow the wooden walkway and stairs southeast to the large stone lift, then ride it down to Shadow Keep, Back Gate grace.
  41. If you still need O Mother, return to Bonny Village. Cross the dry riverbed into its eastern half and go north to the headless statue beneath the tree near the cliff. Collect the gesture from the corpse at its base, then return to Back Gate.
  42. At Back Gate, enter the small room southeast of the grace rather than walking out into the Gaius arena. Perform O Mother directly in front of Marika's statue. It moves to reveal the passage to Hinterland grace.
  43. Follow the road east through Hinterland, passing the two Tree Sentinels if you do not want to fight. Cross Hinterland Bridge and continue toward Fingerstone Hill. Shaman Village is a separate side path.
  44. Descend southeast into Finger Ruins of Dheo. Use the tall stone fingers as cover from the purple binding projectiles and work toward the hanging bell at the center.
  45. With the Hole-Laden Necklace in your inventory, use Sound hanging bell. Cerulean Seed Talisman +1 is awarded here. Neither Messmer nor Commander Gaius is required for this route.
  46. Return to Ymir at Cathedral of Manus Metyr after sounding Dheo's bell. Finish his new dialogue to receive Ruins Map (3rd).
  47. Rest or reload the cathedral until Ymir leaves his throne. Examine the throne to reveal the hidden ladder and climb down to Finger Ruins of Miyr.
  48. Follow the underground path north toward the hill with the hanging bell. Defeat Swordhand of Night Anna when she invades; her reward is Claws of Night.
  49. Approach the underground hanging bell and sound it to enter Metyr's arena. Prepare before using this bell: unlike the outdoor bells, it leads straight into a boss encounter.
  50. Defeat Metyr, Mother of Fingers. Return to the cathedral, approach the throne and examine it again to trigger Jolán's invasion.
  51. Defeat the invading Jolán and then Count Ymir, Mother of Fingers. Rest at the cathedral grace and return to Jolán beside her usual pillar to find her wounded.
  52. If you still need an Iris of Grace, return to Church District Entrance and cross the first roof, stone wall and Fire Knight roof again. Walk up the sloping church support, drop onto the central beam and then onto the raised church passage.
  53. Continue northwest past the room with a Rune of an Unsung Hero to the corridor with two Fire Knights.
  54. Pass the small side room holding a Rune of an Unsung Hero and continue into the corridor patrolled by two Fire Knights. The first left exit leads toward the drainage wheel, while the later left exit leads to the Storehouse lift.
  55. Take the first left exit and cross the small bridge outside. Clear the bats, go up the steps and jump the narrow gap in the walkway before the tall lamp.
  56. Climb the ladder to the large wheel and operate it from the side to drain the district. This permanently opens the lower ground for the current journey.
  57. Climb back down and use the nearby doorway and lower platforms to descend to the exposed ground. Enter the small chapel nearby and activate Sunken Chapel grace.
  58. From Sunken Chapel, enter the large church with Marika's headless statue. Clear Wego and the burning corpses, then take the passage on the right near the rear. Follow it past the bookcase to the lift and ride down.
  59. Activate Tree-Worship Passage, follow the decline and cross the bridge to the small church. Pick up the Iris of Grace below Marika's statue. Tree-Worship Sanctum is farther down the stairs; the Scadutree Avatar fight is unnecessary.
  60. Return to wounded Jolán at Cathedral of Manus Metyr. Give her the Iris of Grace through dialogue to receive Swordhand of Night Jolán. Choosing an Iris of Occultation awards Sword of Night instead.
  61. Return to Hinterland grace through the O Mother passage at Shadow Keep, Back Gate. Follow the southern cliff beside the keep uphill toward the southeast to reach the flower-covered Shaman Village.
  62. Go to the far southeastern end of the village, behind the twisted tree beside the tall building. Find the large spiky rock and follow the trail behind it to the cliff edge.
  63. Look down for the next flat rock ledge before dropping. Descend the successive ledges one at a time until Rabbath's Rise and its upper balcony are directly below. Do not jump from the village straight toward the tower.
  64. Use Torrent to line up the final short crossing to the balcony. Enter the upper room and interact with Anna's puppet while carrying Swordhand of Night Jolán.
  65. Agree to join Anna with Jolán. The combined ashes replace the single summon and retain its upgrade level. Interacting with the puppet again lets you separate them.

Notes

  • Costs 144 FP and summons both Swordhands of Night. Jolán uses a sword while Anna uses claws, giving the pair different close-range attacks.
  • Their dark weapons can penetrate an enemy's guard. That is useful against blocking targets, but does not make their damage ignore every defense and resistance.
  • The pair inherits Jolán's upgrade level when the spirits are united. Use Ghost Glovewort for later upgrades rather than leveling a second ash from zero.
  • Return to Anna's body at Rabbath's Rise to separate them and restore the single Jolán summon. The pair's higher FP payment can matter when your FP pool cannot fit 144.
  • Give wounded Jolán an Iris of Grace for her ashes. An Iris of Occultation gives Sword of Night instead and prevents forming the pair through that Journey's normal quest branch.
  • Anna's room is reached by descending from Shaman Village. The ordinary Rabbath's Rise spiritspring route to the cannon does not reach the same upper room.
  • Both spirits focus on close combat, so two attackers can keep pressure on a single target while you heal or move. Wide attacks can catch both sisters, and the second body does not guarantee that a boss will stop targeting you.
  • Joining them replaces Swordhand of Night Jolán. It does not leave a separate copy of the original ash available in your inventory at the same time.