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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Madding Hand iconFist

Weapons · Fist

Madding Hand

StrikeSomber Smithing Stone—Unique skill

A glove stitched together from the flayed skin of the victims of a butcherous bloodbath. Afflicts target with madness. Raises attack power when madness is triggered in the vicinity. Forged of an unyielding, black impulse toward revenge fostered in those who were hunted down as heretics by their own brethren, these are the weapons of the utterly downtrodden.

Attack rating—At your attributes
Weight1Equip load units
Requires8Str8Dex13Int20Fai
Passive buildup—At your attributes
LocationOpen build planner

Attack & scalingUpdates as you edit

Base weapon values are available in the structured record. Enable JavaScript to compare attributes, upgrades and affinities.

In-game description

A glove stitched together from the flayed skin of the victims of a butcherous bloodbath. Afflicts target with madness. Raises attack power when madness is triggered in the vicinity.

Forged of an unyielding, black impulse toward revenge fostered in those who were hunted down as heretics by their own brethren, these are the weapons of the utterly downtrodden.

Skill

Madding Hand icon
Madding Spear-Hand StrikeFP 13 · Unique skill

Makes hand into the shape of a spear before unleashing a plunging stab that penetrates the body of the enemy. Afflicts foe with a large dose of madness.

Where to find

Map pending
LocationPath south of Woodland Trail

Abyssal Woods

Starting Site of Grace: Woodland Trail

Before you go

  • To enter the Realm of Shadow, defeat Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena at Mohgwyn Palace.
  • Access the Realm of Shadow and reach Abyssal Woods through Darklight Catacombs.
  1. To enter the Realm of Shadow, defeat Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena at Mohgwyn Palace.
  2. For the main Shadow Keep approach, defeat the Golden Hippopotamus and activate Main Gate Plaza grace. Follow the left-hand route through the keep to the upper courtyard lined with burning boats. Watch for the Militiamen hiding beside them.
  3. At the southeastern end of the boat courtyard, find the ladder beside the outer railing and descend to the water. Walk behind the waterfall and take the second ladder down to the painting room.
  4. Strike the false wall beside the Domain of Dragons painting. Follow the revealed passage and rest in the stone coffin to arrive at Castle Watering Hole.
  5. Head south past Ruins of Unte, avoiding the active Furnace Golem. Follow the eastern, left-hand cliff beside the waterfall to Recluses' River Upstream grace.
  6. Continue south along the cliff ledges. Where the route changes sides, jump across to the western, right-hand bank and follow it down to Recluses' River Downstream grace. Clear nearby Man-Flies before attempting the drops.
  7. Use the large gravestones projecting from the cliff to descend to the river below, then continue south to the next descent. Take the lower gravestones one at a time to the wooded valley filled with stone coffins.
  8. Follow the valley's eastern cliff, keeping the wall on your left, to the catacomb doors marked by two pale flames. Enter Darklight Catacombs and ride the entrance lift to its grace. Bring a lantern or torch.
  9. From the dungeon grace, take the right-hand doorway beside the Yellow Fulgurbloom. Follow the descending stairs through the Imp rooms. At the lower doorway, deal with the cannon-mouthed Imp before crossing its line of fire.
  10. The passage behind the stairs leads to the first light-switch lever. Pull it to make the ledges easier to see, then return through the cannon Imp's doorway to the balcony.
  11. For the main route, take the balcony's left-hand doorway, pass the sorcerer room and descend the ramp to the first internal stone lift. Ride it down. This is separate from the lift at the dungeon entrance.
  12. In the next main room, take the stairs on the right and follow the left railing toward the next staircase. Look for the narrow broken section at the top of those stairs.
  13. Look down through the gap and drop carefully onto the thin ledge below. Turn back toward the doorway in the wall instead of dropping into the pit.
  14. Go through the doorway above the pit, clear the sorcerer on the right and take the ladder down beside him. Deal with the next sorcerer, then drop onto the main descending passage and ride the next stone lift to the lowest dungeon level.
  15. The enormous cannon Imp ahead fires explosive clusters. Move between cover toward the platform beneath it, dealing with the smaller imps rather than retreating into each delayed blast.
  16. Continue north to the doorway marked by two torches and pull the lever on the left. It lights the room and lowers the giant Imp's platform so you can reach the enemy.
  17. After clearing the lowered platform, drop to the chest area beneath it. Climb the ladder beyond the chest, pass the Lion Imp and drop into the connecting passage. Follow the passage to the final stone lift.
  18. Ride down to Jori, Elder Inquisitor and defeat him. Leave his arena through the opening into Forsaken Graveyard and activate its grace. This exit, rather than a cliff drop from Scadu Altus, leads into Abyssal Woods.
  19. Go south through the opening in the stone wall, then follow the woodland path south-southwest past the warning messages to Woodland Trail grace. Torrent becomes unavailable in these woods, so continue on foot.
  20. From Woodland Trail, continue south along the main path instead of turning west through the deeper woods. Find the hostile humanoid fighting with the Madding Hand.
  21. Defeat this fixed enemy for Madding Hand. The surrounding rats and Aging Untouchables are not random-drop sources for the weapon.
Map location pending

Notes

  • Requires 8 Strength, 8 Dexterity, 13 Intelligence and 20 Faith, and weighs 1. Strength provides its strongest scaling, with a smaller Dexterity contribution to Physical damage.
  • Fire damage uses Strength, Dexterity, Intelligence and Faith, with Strength the strongest contribution. It is not a purely Faith-scaled Fire fist despite its Faith requirement.
  • Ordinary full-status hits apply 55 Madness buildup. There is no Arcane scaling, so raising Arcane does not improve that fixed amount.
  • While actively held, it grants an attack bonus when Madness triggers nearby, including on yourself. The bonus is 7.5% against enemies or 5% against other players for 30 seconds.
  • The bonus affects other weapon and spell damage, rather than only this fist's attacks. Black Dumpling and Aged One's Exultation are separate effects that can work alongside it.
  • Madding Spear-Hand Strike costs 13 FP for a short lunging palm strike. It uses the weapon's attack power and adds a large extra Madness application on top of the ordinary weapon status.
  • Shard of Alexander improves the damaging skill. Godfrey Icon does not because the strike cannot be charged. Damage bonuses do not automatically multiply its Madness buildup.
  • The strike has short reach and a visible preparation. It can quickly fill a susceptible target's Madness meter, but most ordinary creatures and bosses are immune to that status.
  • Uses Somber Smithing Stones to +10. Its skill and affinity are fixed, and grease or weapon enchantments cannot be applied.
  • The fixed hostile enemy south of Woodland Trail gives it. You must first reach Abyssal Woods through Darklight Catacombs; Torrent is unavailable in the woods.

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