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Weapons · Small Shield
Shield of Night
StrikeSomber Smithing Stone—Unique skill
A shield awarded to Swordhands of Night, cast in a bottomless black from which no light can escape.
Attack rating—At your attributes
Weight2Equip load units
Requires8Str15Dex
Passive buildup—At your attributes
Attack & scalingUpdates as you edit
In-game description
A shield awarded to Swordhands of Night, cast in a bottomless black from which no light can escape.
The outer surface is only semicorporeal, providing reliable defense against attacks that are not physical in nature.
Skill
Revenge of the NightFP 5 · Unique skill
Unleashes the dark of Night imbued with magic power. If used immediately after blocking an incoming attack, its power is absorbed, bolstering the strength of this skill.
Where to find
Map pending
LocationBonny Gaol upper floorMap location pending
Scadu Altus
Starting Site of Grace: Bonny Gaol
Before you go
- To enter the Realm of Shadow, defeat Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena at Mohgwyn Palace.
- From Highroad Cross in Scadu Altus, follow the road east to Moorth Ruins and activate the grace beside the cross.
- Pass through the large stone arch east-southeast of the grace. At the house ahead, turn left toward the leaning tower. Avoid the large open shaft behind the house, which is too deep for a direct drop.
- Find the smaller gap between the broken building and the rock wall in front of the leaning tower. Drop onto the balcony-like ledge, turn right past the dogs and follow the cave inward.
- At the open chamber, use the back-left ledges to reach the lower roof. The shrine below is a landmark; its optional chest is not needed to continue east.
- To continue east, drop from the lower roof to the ground and take the cave beside the building on the left. Follow it to the long ladder and climb out of the well at Bonny Village grace.
- From Bonny Village, take the bridge south rather than the two eastern bridges to the Church District. Follow the path past the broken cages and the two ambushing Spider Scorpions to the cave entrance in the right-hand cliff. Activate Bonny Gaol grace.
- Follow the tunnel to the cavern with hanging jars. Stay on the ledge around the right side, defeat the Jar Innard at its far end and enter the cell doorway.
- Open the door at the back of the room and move into the adjoining cell. Drop through the square wooden chute in the back-right corner into the lower sewer passage.
- Turn west through the sewer. At the larger junction, take the hard left into the southern tunnel rather than following the dead-end loot branch. Watch for slimes dropping from the ceiling.
- Continue to the broken wall and small waterfall, then use the drop into the blue-lit jar-storage cavern. Move through the rooms of small and large Living Jars, watching for Jar Innards beside the passages.
- When the path opens into another deep cavern, keep to the ledge on the left. Pass through the cells and open the gate ahead to reach the moving jar lift above the bridge toward the boss.
- Ride the jar down to bridge level, step onto the nearby floor plate if needed, then get straight back onto the jar. Ride up past the floor where you first boarded to the hidden upper landing.
- Clear the enemies on the upper landing and loot the corpse on the guillotine table for all four Night armor pieces. Curseblade Labirith is a separate fight farther below and is not required for this pickup.
- From the armor table, go left up the stairs. Watch for the Jar Innard rushing from the doorway at the top, which can knock you toward the drop.
- Enter the room beyond and loot the corpse slumped over the ledge for Shield of Night. Return to the jar lift instead of jumping into the chasm.
Notes
- A Small Shield requiring eight Strength and 15 Dexterity. It weighs two and deals both Physical and Magic damage when used to attack.
- Both damage parts scale with Dexterity. Intelligence does not strengthen the Magic part, and Strength beyond the requirement does not directly improve its attack power.
- Blocks 74% Physical and 70% Magic damage, so a successful block still lets some HP damage through. Fire, Lightning and Holy protection are lower at 45%.
- Starts with 43 Guard Boost. This is a light counterattack shield rather than a replacement for a sturdy greatshield; leave enough stamina to survive the block and retaliate.
- Revenge of the Night costs five FP and fires a Magic projectile. Use it immediately after blocking an incoming attack for the stronger version; you can also fire the weaker version without first blocking.
- The projectile improves with the shield's reinforcement and Dexterity. It creates its own counterattack rather than returning the exact projectile you blocked.
- Despite the timing, the skill's stronger version is not an ordinary guard counter. Curved Sword Talisman and the guard-counter bonus of Deflecting Hardtear do not boost it.
- Shard of Alexander and applicable Magic-damage bonuses strengthen the projectile. Godfrey Icon does not, because holding the input does not charge the skill.
- Upgrades with Somber Smithing Stones to +10. Revenge of the Night is fixed, so you cannot replace it with Parry, No Skill or another Ash, and grease or weapon enchantments cannot be applied.
- The shield is in the room up the stairs from the armor corpse, rather than on the same table. Jolán's iris choice and the gaol boss are not required.
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