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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Spider Scorpion Ashes Spirit Ash iconSpirit Ashes

Spirit Ashes · Spirit Ashes

Spider Scorpion Ashes

Spirit Ashes

Costs 41 FP and summons one large Spider Scorpion with pincers and a poisonous tail. Upgrade it with Grave Glovewort.

Reference values

Type
Spirit Ashes

About this spirit

Costs 41 FP and summons one large Spider Scorpion with pincers and a poisonous tail. Upgrade it with Grave Glovewort.

Its Poison needs enough buildup and a susceptible enemy. The pincers' direct damage is separate from whether the tail can trigger that ailment.

It appears some distance from the player rather than reliably at your feet. Its starting position can leave it away from a fight held at the far side of the arena.

Technical details

Separate summoning cost and upgrade fields are not recorded for this spirit. The description and notes contain the reviewed information.

In-game description

Ashen remains in which spirits yet dwell. Use to summon the spirit of a spider scorpion.

This scorpion is larger than a human, and attacks with pincers and a poisonous tail. Appears some distance from the summoner.

This breed of scorpion was native to the Realm of Shadow, but was far smaller in size. Recent giant scorpions are said to trace back to the Church of the Bud.

Where to find

Scorpion chambers below the eastern ruins

Ancient Ruins of Rauh

Starting Site of Grace: Viaduct Minor Tower

  1. Enter the Realm of Shadow after defeating Starscourge Radahn and Mohg, Lord of Blood, by touching the withered arm in Mohg's arena.
  2. From Highroad Cross in Scadu Altus, follow the main road north to Shadow Keep's southern gate. Ride the entrance lift and activate Shadow Keep Main Gate grace.
  3. Defeat Golden Hippopotamus in the plaza. This is the front-door route; the flooded Church District provides a different way into the keep.
  4. From Main Gate Plaza, leave through the west-northwest doorway, pass through the armory and climb the stairs. Continue up the wooden steps to the dining hall, where two Black Knights guard the route.
  5. Leave the dining hall through its southeastern exit to the upper rampart. Follow the rampart past the burning boats and watch for the small Shadow Militiamen hiding beside them.
  6. Take the stairs leading north-northeast toward the large lift, passing the Fire Knight in front of it. Ride up and activate Storehouse, First Floor grace.
  7. At Storehouse, First Floor, take the western side passage and lift down to the lower jar rooms. This is the West Rampart branch, rather than the stairs climbing toward Messmer.
  8. Follow the hallway through the rooms with living jars and the larger jar-filled ward. Watch for the smaller enemies waiting beside doorways, then use the western exit and stairs to reach West Rampart grace.
  9. Cross the long bridge west toward the Ancient Ruins of Rauh. Salza waits at the far end and calls down fire as you approach. Use the bridge's sheltered sections to interrupt his view, or ride Torrent to close the distance.
  10. Defeat Salza at the western gate to receive Rain of Fire and Salza's Hood together. Messmer and Romina are not required for this selected route.
  11. Go through the doorway behind Salza. Take the doorway on the right, follow the stairs to the lift and ride down to Viaduct Minor Tower grace.
  12. Leave by the southwestern stairs and follow the path west as it curves downhill. Turn northwest between the lit braziers and large pillars to enter the covered ruins. This is the upper ruin route, separate from Rauh Base below.
  13. Watch for the Curseblade beside the pillar near the pot-carrying shadow enemy. Continue northwest, look right for the large double doors and open them.
  14. Descend the stairs into the scorpion chamber. Draw the large scorpion away from the smaller ones dropping from the ceiling, then clear the next corner. More scorpions drop beside the corpse there.
  15. Continue west, then southwest down the ramp to the next chamber. Open the second set of double doors on its southwestern wall.
  16. Pass the fixed material pickup behind the doors and follow the corridor northwest past the snails. Drop through the large square opening over the spiritspring; this is the intended descent into the lower hall.
  17. From the landing, go southeast through the narrow passage to the smaller spiritspring. Use it to reach the upper level, where another pot-carrying shadow enemy and a Curseblade mark the large hall.
  18. Take the northeastern hallway. At its next junction turn left, northwest, then follow the bend past the scorpions clinging to the walls.
  19. Enter the room with a scorpion hanging above the bodies. Clear it and the scorpion across the chamber, then loot Spider Scorpion Ashes from the corpse below the hanging enemy. The nearby Scorpion Liver bundle is a separate pickup.

Notes

  • Costs 41 FP and summons one large Spider Scorpion with pincers and a poisonous tail. Upgrade it with Grave Glovewort.
  • Its Poison needs enough buildup and a susceptible enemy. The pincers' direct damage is separate from whether the tail can trigger that ailment.
  • It appears some distance from the player rather than reliably at your feet. Its starting position can leave it away from a fight held at the far side of the arena.
  • The low FP cost makes it accessible without a large FP pool, but it does not have the guarding role of a greatshield summon.
  • The corpse is in upper Rauh's scorpion chambers reached from Shadow Keep. The lowland Rauh Base approach from Moorth does not lead directly into those rooms.
  • Romina and Enir-Ilim are optional for the pickup. A hostile Spider Scorpion guarding the bodies does not mean the ashes are a random enemy drop.