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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Hefty Frenzied Flame Pot iconPot

Tools · Pot

Hefty Frenzied Flame Pot

Pot

Deals Fire damage and applies 130 Madness buildup per explosion. Filling a susceptible target's Madness meter causes a separate burst and interruption; one throw does not guarantee the effect.

FP cost0

Reference values

Type
Pot
FP cost
0
Maximum held
10
Maximum stored
600
Consumed when used
Yes

About this item

Deals Fire damage and applies 130 Madness buildup per explosion. Filling a susceptible target's Madness meter causes a separate burst and interruption; one throw does not guarantee the effect.

Madness affects players and susceptible human NPC opponents, while most ordinary enemies and bosses are immune. The Fire damage can still hurt an immune enemy, but the Madness burst will not trigger against it.

Fire damage scales with Strength, Dexterity, Intelligence and Faith. At equal attribute values their scaling contributions are equal; Arcane does not improve the Fire damage or Madness buildup.

Technical details
  • category: Pot
  • dlc:
    • Entry 1: 1
  • effects: None recorded
  • fp cost: 0
  • id: 2000620
  • is consumed: Yes
  • max held: 10
  • max stored: 600
  • subcategory: Hefty Cracked Pot

In-game description

Craftable item prepared using a capacious cracked pot.

A cocktail of Frenzied Flame materials is sealed inside.

Throw at enemies to cause a large buildup of madness.

The flame of frenzy burns the eyes, but tranquility follows in its wake. May this pot bring salvation to those it strikes.

Where to find

Crafting after collecting Mad Craftsman's Cookbook [2]

Abyssal Woods

Starting Site of Grace: Divided Falls

Before you go

  • Crafting Kit
  • Mad Craftsman's Cookbook [2]
  • Empty Hefty Cracked Pot
  • Ingredients: three Whiteflesh Mushrooms and two Winter-Lantern Flies
  1. To enter the Realm of Shadow, defeat Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena at Mohgwyn Palace.
  2. For the main Shadow Keep approach, defeat the Golden Hippopotamus and activate Main Gate Plaza grace. Follow the left-hand route through the keep to the upper courtyard lined with burning boats. Watch for the Militiamen hiding beside them.
  3. At the southeastern end of the boat courtyard, find the ladder beside the outer railing and descend to the water. Walk behind the waterfall and take the second ladder down to the painting room.
  4. Strike the false wall beside the Domain of Dragons painting. Follow the revealed passage and rest in the stone coffin to arrive at Castle Watering Hole.
  5. Head south past Ruins of Unte, avoiding the active Furnace Golem. Follow the eastern, left-hand cliff beside the waterfall to Recluses' River Upstream grace.
  6. Continue south along the cliff ledges. Where the route changes sides, jump across to the western, right-hand bank and follow it down to Recluses' River Downstream grace. Clear nearby Man-Flies before attempting the drops.
  7. Use the large gravestones projecting from the cliff to descend to the river below, then continue south to the next descent. Take the lower gravestones one at a time to the wooded valley filled with stone coffins.
  8. Follow the valley's eastern cliff, keeping the wall on your left, to the catacomb doors marked by two pale flames. Enter Darklight Catacombs and ride the entrance lift to its grace. Bring a lantern or torch.
  9. From the dungeon grace, take the right-hand doorway beside the Yellow Fulgurbloom. Follow the descending stairs through the Imp rooms. At the lower doorway, deal with the cannon-mouthed Imp before crossing its line of fire.
  10. The passage behind the stairs leads to the first light-switch lever. Pull it to make the ledges easier to see, then return through the cannon Imp's doorway to the balcony.
  11. For the main route, take the balcony's left-hand doorway, pass the sorcerer room and descend the ramp to the first internal stone lift. Ride it down. This is separate from the lift at the dungeon entrance.
  12. In the next main room, take the stairs on the right and follow the left railing toward the next staircase. Look for the narrow broken section at the top of those stairs.
  13. Look down through the gap and drop carefully onto the thin ledge below. Turn back toward the doorway in the wall instead of dropping into the pit.
  14. Go through the doorway above the pit, clear the sorcerer on the right and take the ladder down beside him. Deal with the next sorcerer, then drop onto the main descending passage and ride the next stone lift to the lowest dungeon level.
  15. The enormous cannon Imp ahead fires explosive clusters. Move between cover toward the platform beneath it, dealing with the smaller imps rather than retreating into each delayed blast.
  16. Continue north to the doorway marked by two torches and pull the lever on the left. It lights the room and lowers the giant Imp's platform so you can reach the enemy.
  17. After clearing the lowered platform, drop to the chest area beneath it. Climb the ladder beyond the chest, pass the Lion Imp and drop into the connecting passage. Follow the passage to the final stone lift.
  18. Ride down to Jori, Elder Inquisitor and defeat him. Leave his arena through the opening into Forsaken Graveyard and activate its grace. This exit, rather than a cliff drop from Scadu Altus, leads into Abyssal Woods.
  19. Go south through the opening in the stone wall, then follow the woodland path south-southwest past the warning messages to Woodland Trail grace. Torrent becomes unavailable in these woods, so continue on foot.
  20. From Woodland Trail, head due west off the main church road. Descend the small slope near the rats and continue west through the grass to Abyssal Woods grace. This avoids the first Aging Untouchables near the church.
  21. Head south, then southwest to the large tree. Turn west into the fog and keep near the left rock wall, using trees and grass to break the Aging Untouchables' view. Avoid the rattling plants that alert them.
  22. A corpse with Clarifying Boluses is a useful landmark along this fog route. Continue to its far end, then turn northwest toward the waterfalls and rats. Activate Divided Falls grace north of the water.
  23. From Divided Falls, head southwest past the first Inquisitors. Continue south past the next candle-carrying enemy toward the channel leading to the mansion.
  24. Before descending the final channel, turn uphill to the east by the next Inquisitor. Climb the rocks onto the raised route and continue east past the group of three enemies, using the trees for cover.
  25. Continue southeast to the enormous tree overlooking the channel. Loot the corpse around its right side for Mad Craftsman's Cookbook (2). This is outside the manse, on the eastern hill.
  26. Buy the Crafting Kit from Kale at the Church of Elleh if Item Crafting is unavailable.
  27. Bring three Whiteflesh Mushrooms and two Winter-Lantern Flies and an empty Hefty Cracked Pot. Open Item Crafting outside combat and make Hefty Frenzied Flame Pot.

Notes

  • Deals Fire damage and applies 130 Madness buildup per explosion. Filling a susceptible target's Madness meter causes a separate burst and interruption; one throw does not guarantee the effect.
  • Madness affects players and susceptible human NPC opponents, while most ordinary enemies and bosses are immune. The Fire damage can still hurt an immune enemy, but the Madness burst will not trigger against it.
  • Fire damage scales with Strength, Dexterity, Intelligence and Faith. At equal attribute values their scaling contributions are equal; Arcane does not improve the Fire damage or Madness buildup.
  • Costs no FP. Each use spends one finished pot and frees its Hefty Cracked Pot container. The ingredients are spent, so another throw still needs another craft.
  • Mad Craftsman's Cookbook (2) unlocks the recipe. One craft makes one pot from three Whiteflesh Mushrooms and two Winter-Lantern Flies and an empty Hefty Cracked Pot.
  • Greatjar improves its direct Fire damage by 17%, and Companion Jar gives 10% for the hefty-pot group. The smaller Jar helmet does not boost hefty pots.
  • Those pot bonuses improve damage rather than Madness buildup. You can carry up to 10, limited further by your available containers and the other recipes already filling them.