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Weapons · Spear
Inquisitor's Girandole
Instrument of torture used on nobles behind the curtain at the Volcano Manor of Mt. Gelmir.
Attack & scalingUpdates as you edit
In-game description
Instrument of torture used on nobles behind the curtain at the Volcano Manor of Mt. Gelmir.
Its numerous spikes pierce the flesh, then singe the wounds with flame. The smell of burnt blood induces despair in the victim. A candlestick conceived by a thorough mind.
Skill
Quickly charge forward with the armament at the hip, carrying the momentum into a thrust. Hold to cover a greater distance.Ash of War: Charge Forth
Where to find
Mt. Gelmir
Starting Site of Grace: Subterranean Inquisition Chamber
Before you go
- Reach the underground Abductor Virgin duo arena.
- Collect the Academy Glintstone Key behind the sleeping dragon north of Temple Quarter, west of Raya Lucaria. Examine the seal at South Raya Lucaria Gate, take the academy lift and climb past the two spellcasters into the church.
- Watch for marionettes dropping inside, then take the side passage to Church of the Cuckoo grace. From the grace, go south along the hall and left down the stairs into the graveyard.
- Follow the main graveyard route across the wooden bridge and continue uphill to the waterwheel. Ride the rising platforms to the higher landing and enter Schoolhouse Classroom to activate its grace.
- Return to the wheel and use its descending side to reach the bottom. Find the Abductor Virgin there and let its grab kill you while you are inside its body. An ordinary death to its blades does not send you to Volcano Manor.
- From the arrival ledge, cross the hardened lava southeast, then continue east past the bats. Find the opening in the cliff to the southeast and follow the lava-side route downward.
- Pass the Albinauric at the stairs and climb to Subterranean Inquisition Chamber grace. Rest here so you can retry the boss and travel out if needed.
- Follow the cave route from the chamber and descend through its broken floor toward the boss arena. Defeat both Abductor Virgins to receive Inquisitor's Girandole.
Notes
- Requires 18 Strength, 15 Dexterity and 16 Faith, and weighs 7.5. Strength and Dexterity contribute equally to Physical scaling, while Faith improves Fire damage.
- Ordinary spear hits also apply 50 Blood Loss buildup. The weapon has no Arcane scaling, so raising Arcane does not improve that fixed amount.
- Charge Forth costs 16 FP. It rushes forward with running contacts before a finishing thrust; holding the input extends the rush and allows more running contacts.
- The skill uses the spear's Physical and Fire attack power and can apply its bleed through the weapon contacts. Faith improves the Fire part, while Strength and Dexterity improve the Physical part.
- Godfrey Icon improves the fully held finishing thrust, rather than every early running contact. Shard of Alexander improves the skill, and Spear Talisman helps eligible Physical piercing counter hits.
- Charging farther also spends more stamina and carries you forward. It does not grab the target, guarantee that every contact lands or make a cliff edge safe.
- Uses Somber Smithing Stones to +10. Its skill and affinity are fixed, and grease or weapon enchantments cannot be applied.
- Charge Forth remains fixed here even though the same skill exists as a transferable Ash of War. Owning that Ash does not let you replace this weapon's affinity or skill.
- Defeat the Abductor Virgin duo in Volcano Manor's underground inquisition area for the weapon. The single Abductor at Raya Lucaria is an entry route, not the weapon's reward enemy.
- Rest at Subterranean Inquisition Chamber grace after arriving through the academy trap. This gives you a retry point and lets you travel away; you do not have to beat the duo just to leave the area.
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