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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Circlet of Light iconHead

Armor · Head

Circlet of Light

Head

Raises Intelligence, Faith and Arcane by 1 each. These are attribute bonuses while worn, rather than three separate increases to the damage of every spell.

Weight1Equip load
Poise5Helps resist staggering
Physical negation2.8%Physical damage reduction

Protection & resistance

Damage negation

Higher values reduce more damage of that type.

0 to 25% scale
Physical
2.8%
Strike
3.1%
Slash
2.5%
Pierce
2.8%
Magic
2.8%
Fire
3.1%
Lightning
3.4%
Holy
3.4%

These values are for this piece. Your total also depends on your other armor and active effects.

Poise & status resistance

Higher resistance lets more buildup accumulate before a status triggers.

PoiseHelps resist staggering
5
ImmunityPoison and scarlet rot
23
RobustnessBlood loss and frostbite
14
FocusSleep and madness
15
VitalityDeath blight
20

Compare head armor

The ten same-slot pieces closest in weight to Circlet of Light. Lower weight is lighter; higher poise, negation and resistance provide more protection. Negation differences are percentage points.

Head armor compared with Circlet of Light
ArmorWeightPoisePhysicalStrikeSlashPierce
Circlet of Light iconCirclet of LightThis piece152.8%3.1%2.5%2.8%
Alberich's Pointed Hat (Altered) iconAlberich's Pointed Hat (Altered)110.9%0.2%0.9%0.9%
Prophet Blindfold iconProphet Blindfold110.2%0.9%0.9%0.2%
Festive Hood (Altered) iconFestive Hood (Altered)110.2%0.9%1.4%0.9%
Dancer's Hood iconDancer's Hood110.9%0.2%1.8%0.2%
Leather Headband iconLeather Headband121.4%2.1%1.8%1.4%
St. Trina's Blossom iconSt. Trina's Blossom120.9%0.9%1.4%-0.8%
Aristocrat Headband iconAristocrat Headband1.221.9%1.9%1.9%1.6%
Commoner's Headband (Altered) iconCommoner's Headband (Altered)0.710.1%1.1%1.1%0.6%
Guilty Hood iconGuilty Hood1.420.9%1.4%1.8%0.2%
Page Hood iconPage Hood1.421.8%1.4%0.9%0.9%

About this armor

Raises Intelligence, Faith and Arcane by 1 each. These are attribute bonuses while worn, rather than three separate increases to the damage of every spell.

Increases Light of Miquella damage by 10%. The named spell bonus is separate from whatever benefit the extra attributes give your catalyst.

You do not need the Young Lion outfit for these effects. The circlet works as its own headpiece.

Technical details

Armor effects

  • Entry 1:
    • attribute: Arcane
    • model: additive
    • tick interval: 0.5
    • type: positive
    • value: 1
  • Entry 2:
    • attribute: Faith
    • model: additive
    • tick interval: 0.5
    • type: positive
    • value: 1
  • Entry 3:
    • attribute: Intelligence
    • model: additive
    • tick interval: 0.5
    • type: positive
    • value: 1
  • Entry 4:
    • attribute: Attack Power
    • conditions:
      • Entry 1: Light of Miquella Incantation
    • model: multiplicative
    • tick interval: 0.5
    • type: positive
    • value: 1.1

In-game description

The circlet of light which adorned Miquella's head as he returned in divine aspect. It has begun to fade into nothingness.

Slightly boosts intelligence, faith, and arcane, while also boosting the power of Miquella's light.

This circle was to be the very foundation upon which Miquella's age of compassion would be built, should it have ever come to pass.

Where to find

Memory after the final boss

Enir-Ilim

Starting Site of Grace: Gate of Divinity

  1. Enter the Realm of Shadow after defeating Starscourge Radahn and Mohg, Lord of Blood, by touching the withered arm in Mohg's arena. Defeat Messmer in Shadow Keep for his kindling and Romina at Church of the Bud in the Ancient Ruins of Rauh.
  2. Finish the companion quest steps you want before burning the Sealing Tree behind Romina with Messmer's Kindling. This advances their quests and carries you to Enir-Ilim: Outer Wall.
  3. From Outer Wall, climb northeast to the large balcony, then southwest up the next stairs. Turn southeast toward the Divine Bird Warrior and enter the building beyond it. Climb the broken ledges and cross the balcony to First Rise grace.
  4. From First Rise, take the stairs upward through the building and use the southwest doorway toward the courtyard route. Continue through to the courtyard with the large patrolling inquisitor and the smaller enemies praying below.
  5. Take the upward stairs on the courtyard's southeastern side, rather than the lower tree detour. Use the stone railings for cover from the inquisitors' rapid spells, then continue up beside the large tree to the Divine Beast Warrior.
  6. Get past the warrior and climb northwest. Keep moving when the upper inquisitors cast attacks beneath your feet. Open the large double doors at the top of the stairs and activate Spiral Rise grace.
  7. Climb the spiral stairs and leave through the window before the broken floor. Follow the roof southwest around the building, then jump west to the wider roof. Draw out the Gravebirds one at a time instead of fighting all three at the corner.
  8. Continue northwest from the roofs onto the platform with another bird and stairs. A small room to the south contains a separate Revered Spirit Ash. Take the stairs north, but stop halfway up and look over the right railing for the lower staircase.
  9. Drop onto that lower stairway and enter the side building for Horned Warrior Ashes. Through its southern doorway, climb the ladder to the balcony, then the next ladder to return to the upper route beside the frost-wielding Divine Beast Warrior.
  10. Get past the warrior. From the small structure northwest of it, go east to the corpse with Sunwarmth Stones and climb the roof beside it. Enter the tower through its southeastern windows.
  11. Climb the stairs inside the tower and clear the inquisitors around the lift. This is the lift above the large altar, before the final wind-wielding warrior and Cleansing Chamber Anteroom.
  12. Continue up the tower's southern stairs and onto the broad platform with the wind-wielding Divine Beast Warrior. Get past it and climb into Cleansing Chamber Anteroom. Defeating that warrior gives a separate greatsword and is optional for continuing upward.
  13. Climb east into the sandy chamber. Hear Leda's speech and use the red sign to begin the fight against her and the allies determined by your earlier quest choices. Available gold signs can provide help.
  14. After winning, collect the fallen characters' items and leave through the eastern doorway. Go north up the stairs and take the lift, then climb to Divine Gate Front Staircase grace.
  15. Go through the final mist and defeat the complete Promised Consort Radahn encounter, including the second phase. The armor shop unlock follows the victory, rather than reaching a phase transition.
  16. Activate Gate of Divinity grace, then interact with the glowing memory left in the arena. Watch the scene to receive Circlet of Light; Enia does not sell it with the Young Lion outfit.

Notes

  • Raises Intelligence, Faith and Arcane by 1 each. These are attribute bonuses while worn, rather than three separate increases to the damage of every spell.
  • Increases Light of Miquella damage by 10%. The named spell bonus is separate from whatever benefit the extra attributes give your catalyst.
  • You do not need the Young Lion outfit for these effects. The circlet works as its own headpiece.
  • It weighs 1 and provides 5 poise.
  • The 10% named-spell bonus applies to Light of Miquella, rather than every Holy spell or every incantation connected to Miquella. It has no FP-cost penalty.
  • The additional attributes can help meet requirements, but do not make an ordinary non-Arcane weapon scale its bleeding with Arcane. It is an equipment bonus while worn, not permanent levels.
  • Cannot be altered. Collecting the final memory does not choose an ending in the Lands Between or immediately begin another journey.