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Game data · App / Regulation 1.17
Head
Armor · Head
Imp Head (Lion)
Head
Raises Vigor by 2 while worn. This changes your Vigor-based HP and can help meet a desired health level, but the number of HP gained depends on your current Vigor.
These values are for this piece. Your total also depends on your other armor and active effects.
Poise & status resistance
Higher resistance lets more buildup accumulate before a status triggers.
PoiseHelps resist staggering
13
ImmunityPoison and scarlet rot
26
RobustnessBlood loss and frostbite
44
FocusSleep and madness
18
VitalityDeath blight
18
Compare head armor
The ten same-slot pieces closest in weight to Imp Head (Lion). Lower weight is lighter; higher poise, negation and resistance provide more protection. Negation differences are percentage points.
Raises Vigor by 2 while worn. This changes your Vigor-based HP and can help meet a desired health level, but the number of HP gained depends on your current Vigor.
Weighs 8.1 and provides 13 poise. The attribute bonus does not improve Strength, physical attack scaling or incantation damage.
This is a fixed corpse pickup in a hidden upper room of Scorpion River Catacombs. Lion Imps elsewhere do not need to drop it, and higher Discovery does not improve the guaranteed pickup.
Technical details
Armor effects
Entry 1:
attribute: Vigor
model: additive
type: positive
value: 2
In-game description
Head covering made from the largely unaltered head of an impish golem.
Resembling a lion in appearance, life force faintly clings to it.
Where to find
Hidden upper room in Scorpion River Catacombs
Rauh Base
Starting Site of Grace: Scorpion River Catacombs
To enter the Realm of Shadow, defeat Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena at Mohgwyn Palace.
From Moorth Ruins grace in Scadu Altus, ride northeast to the small triangular pool. Look for the cave beside a statue of Marika and a Scadutree Fragment.
Enter the cave and follow it past the perfumers to the glowing golden tree. Take the path to its right down into the swamp.
Turn left through the route beneath the rock and continue until you emerge into Rauh Base. Activate Ancient Ruins Base grace ahead.
Follow the valley southwest toward Temple Town Ruins. A bow golem and an axe golem guard the approach; fighting them is optional if you can pass their attacks.
Collect the map beneath the stele near the ruined town. This is the lower valley, not the upper ruins reached through Shadow Keep.
From Temple Town Ruins, follow the lower river north and northwest past the Pests and Gravebird platforms. Keep following the ravine until you can climb to Ravine North grace.
Return to the river and follow it west, then south around the bend through the spider scorpions. At the coffin-filled end of the ravine, find the catacomb doors in the cliff. Watch for the militiamen guarding the entrance.
Enter Scorpion River Catacombs, take the entrance lift down and activate its grace. Bring Rejuvenating Boluses if available; the floating eyes inside build Death Blight, which kills you when its meter fills.
Pass the cannon-headed Imp and take the left stairs into the larger room. Cross the narrow bridge promptly and get beneath the Basilisk statue at its far end, using the stonework to block its eyes.
Continue downstairs through the rooms with Imps hiding beside their doorways. Beyond the next cannon Imp, follow the right-hand route down to the first falling spike ceiling.
Step near the trap to trigger it, retreat until it falls, then cross as it rises. Use the covered archways between the traps and repeat for the second ceiling. Do not wait beneath the spikes.
Beside the second crusher, climb the ladder in the safe recess on the eastern wall. At the top, the crusher immediately to the left leads to a glovewort detour; it is not the helmet's upper room.
Continue to the walkway facing the Basilisk eyes. At the corner where the wall meets the railing, edge close enough to trigger the other spike ceiling, then jump onto its flat top after it falls.
Ride that ceiling upward. The upper ledge to the left holds Imp Head (Lion). For the route onward, return to the trap and step down behind the Basilisk statue, where its eyes cannot see you.
Notes
Raises Vigor by 2 while worn. This changes your Vigor-based HP and can help meet a desired health level, but the number of HP gained depends on your current Vigor.
Weighs 8.1 and provides 13 poise. The attribute bonus does not improve Strength, physical attack scaling or incantation damage.
This is a fixed corpse pickup in a hidden upper room of Scorpion River Catacombs. Lion Imps elsewhere do not need to drop it, and higher Discovery does not improve the guaranteed pickup.
The helmet's ceiling ride is separate from the nearby glovewort ledge. Ride the trap triggered beside the upper railing and look left near the top.
It cannot be altered and has no matching outfit bonus. The Death Knight is unnecessary for the helmet.