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Weapons · Whip
Thorned Whip
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Attack & scalingUpdates as you edit
In-game description
Hefty whip covered in crimson thorns. Weapon of the Prelates who lead the Fire Monks. A device of fearsome religious encouragement, it is fashioned in the image of the briars of sin.
Very effective at inflicting blood loss.
Skill
Push an enemy back with a high kick. Effective against enemies who are guarding, and can break a foe's stance. Sometimes a simple tool is the most effective.Ash of War: Kick
Compatible Ashes of War (24)
These Ashes of War can be applied to this weapon.
Beast's Roar
Blinkbolt
Bloodhound's Step
Determination
Divine Beast Frost Stomp
Endure
Flame of the Redmanes
Golden Slam
Golden Vow
Ground Slam
Hoarah Loux's Earthshaker
Hoarfrost Stomp
Kick
Lightning Ram
Quickstep
Raptor of the Mists
Royal Knight's Resolve
Sacred Order
Shared Order
Shriek of Sorrow
Storm Stomp
The Poison Flower Blooms Twice
Thunderbolt
White Shadow's Lure
Where to find
Mountaintops of the Giants
Starting Site of Grace: Zamor Ruins
Before you go
- Reach the Mountaintops of the Giants with the Rold Medallion.
- Defeat Morgott in Leyndell and speak to Melina for the Rold Medallion. Follow the capital's eastern exit through the Forbidden Lands, then use the Grand Lift of Rold to reach the Mountaintops of the Giants.
- Activate Zamor Ruins grace and follow the main road northeast through the valley toward the very long, narrow stone bridge. Stop at the camp before crossing: the whip-carrying Fire Prelate stands on the southern approach, northwest of Giants' Mountaintop Catacombs.
- Defeat that Prelate and inspect its drops. The regular red-cloth chest, helmet, gauntlets and greaves are random drops; Thorned Whip is a separate random reward. Rest at a grace to repeat the fight. You do not need to cross the bridge or fight its distant Golem Archer for this farm.
Notes
- Requires eight Strength and 16 Dexterity, and weighs 2.5. Standard affinity favors Dexterity over Strength for physical damage; Keen gives a more focused Dexterity option.
- Has 50 native Blood Loss buildup on Standard. Bleeding only triggers on vulnerable enemies, and Arcane does not improve this buildup unless the chosen affinity gives the weapon Arcane scaling.
- Blood and Occult can provide Arcane scaling, changing both its damage scaling and how its bleeding improves. Raising Arcane while leaving it Standard or Keen does not create that benefit.
- Ordinary whip strikes cannot be parried. The weapon cannot perform backstabs or critical ripostes, so carry another armament if you want to exploit a staggered enemy's critical opening.
- Starts with Kick, which costs no FP and helps break an enemy's guard. Can use compatible Ashes of War; the whip weapon class limits which skills are available.
- Grease or a weapon enchantment can be applied while using an affinity that allows weapon buffs. Its native bleeding does not by itself prevent a buff on a physical affinity.
- Upgrade it with Smithing Stones to +25. It is a regular weapon with changeable skills, rather than a Somber weapon locked to the enemy's fire attacks.
- Has a 4% base drop chance at 100 Discovery from the whip-carrying Fire Prelate on the southern approach to the Mountaintops bridge. Fort Laiedd's hammer Prelate does not drop it. Rest and repeat the correct fight if it does not appear.
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