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Weapons · Great Hammer
Smithscript Greathammer
Greathammer engraved with a smithscript. A throwing weapon created through the smithing arts.
Attack & scalingUpdates as you edit
In-game description
Greathammer engraved with a smithscript.
A throwing weapon created through the smithing arts.
Execute a strong attack or dashing strong attack to spin and fling the greathammer.
Incompatible with ashes of war that grant skills with an affinity.
Skill
Assume an anchored stance to brace for incoming attacks, briefly boosting poise. Damage taken while using this skill is reduced.Ash of War: Endure
Compatible Ashes of War (37)
These Ashes of War can be applied to this weapon.
Barbaric Roar
Beast's Roar
Blinkbolt
Bloodhound's Step
Braggart's Roar
Divine Beast Frost Stomp
Earthshaker
Endure
Eruption
Flame of the Redmanes
Golden Land
Golden Slam
Golden Vow
Gravitas
Ground Slam
Hoarah Loux's Earthshaker
Hoarfrost Stomp
Kick
Lightning Ram
Lion's Claw
Prayerful Strike
Prelate's Charge
Quickstep
Raptor of the Mists
Savage Lion's Claw
Shriek of Sorrow
Stamp (Sweep)
Stamp (Upward Cut)
Storm Stomp
Stormcaller
The Poison Flower Blooms Twice
Thunderbolt
Troll's Roar
War Cry
Waves of Darkness
White Shadow's Lure
Wild Strikes
Where to find
Rauh Base
Starting Site of Grace: Taylew's Ruined Forge
Before you go
- To enter the Realm of Shadow, defeat Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena at Mohgwyn Palace.
- To enter the Realm of Shadow, defeat Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena at Mohgwyn Palace.
- From Moorth Ruins grace in Scadu Altus, ride northeast to the small triangular pool. Look for the cave beside a statue of Marika and a Scadutree Fragment.
- Enter the cave and follow it past the perfumers to the glowing golden tree. Take the path to its right down into the swamp.
- Turn left through the route beneath the rock and continue until you emerge into Rauh Base. Activate Ancient Ruins Base grace ahead.
- Enter Taylew's Ruined Forge north of Ancient Ruins Base. Follow the main chamber's left stairs and ladder down, then jump the gap toward the Smithscript Axe room.
- Continue to the enormous stone pipe sloping through the center above the lava. Jump onto it and cross to the platform on the opposite side.
- Defeat or avoid the lava slime and loot the corpse in the platform's corner for the greathammer.
Notes
- Requires 20 Strength, 10 Dexterity, 11 Intelligence and 11 Faith, and weighs 9. Standard affinity favors Strength, with smaller Dexterity scaling and tiny Intelligence and Faith contributions to Physical damage.
- Light attacks remain ordinary hammer blows. Heavy and running heavy attacks spin and throw the hammer, which reappears without using ammunition.
- Charging the heavy extends the wind-up before the throw. The spinning weapon can hit nearby enemies before release, so close contacts and the flying hammer are separate parts of the attack.
- Ordinary attacks deal Strike Physical damage on Standard affinity. The Intelligence and Faith requirements do not make it a spellcasting weapon or add elemental damage by themselves.
- Strength improves its Standard Physical damage, and Heavy shifts the scaling further toward Strength. Changing affinity changes the damage split and attributes; it does not remove the throwing heavy.
- Smithing Talisman improves eligible throws by 10% against enemies and 5% against other players. It does not increase projectile range or turn ordinary melee contacts into throwing attacks.
- Axe Talisman improves a charged heavy throw. Shard of Alexander does not improve an ordinary throw simply because it is a projectile.
- Endure is the starting skill. It helps resist interruption briefly, but does not make the long spinning wind-up invulnerable.
- A roar that replaces heavy attacks can replace the usual throwing moves while its changed moveset lasts. Keep that tradeoff in mind when choosing a skill specifically for throwing.
- Weapon-coating skills such as Sacred Blade, Chilling Mist and Royal Knight's Resolve are excluded. Being infusible does not mean it can use every Ash available to an ordinary weapon of the same class.
- Uses ordinary Smithing Stones to +25. Can use compatible Ashes of War and their supported affinities, but grease and weapon enchantments cannot be applied even with a Physical affinity.
- The hammer is a fixed corpse pickup beside the central pipe route in Taylew's Ruined Forge. Reaching the final altar or waiting for a golem drop is unnecessary.
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