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ASHENBORNEELDEN RING REFERENCE

Development preview — content and features are still being refined.

Game data · App / Regulation 1.17
Spiked Club iconHammer

Weapons · Hammer

Spiked Club

StrikeSmithing Stone—Ash of War changeable

A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.

Attack rating—At your attributes
Weight5Equip load units
Requires12Str7Dex
Passive buildup—At your attributes
LocationOpen build planner

Attack & scalingUpdates as you edit

Base weapon values are available in the structured record. Enable JavaScript to compare attributes, upgrades and affinities.

In-game description

A club with beast fangs wrapped around the striking end. The uneven spread of fangs causes blood loss.

Given only to the toughest of demi-humans, this weapon is a badge of honor. Or so the demi-humans believe.

Skill

Ash of War: Barbaric Roar icon
Barbaric RoarFP 16 · Ash of War, changeable

Let loose a bestial roar to rally the spirit and increase attack power. While active, strong attacks change to savage combo attacks.Ash of War: Barbaric Roar

Compatible Ashes of War (42)

These Ashes of War can be applied to this weapon.

Where to find

Map pending
LocationOpening pit inside Coastal Cave

Limgrave

Starting Site of Grace: Coastal Cave

  1. From the Church of Elleh in western Limgrave, head toward the coast and use the grassy slope north of the sheer starting-area cliffs to descend to the beach. Do not jump straight down the cliff behind The First Step.
  2. Follow the beach south to Coastal Cave, the doorway in the cliff, and activate its entrance grace. The merchant is outside, so entering the dungeon boss room is unnecessary.
  3. Enter Coastal Cave and activate its grace. Bring a torch or lantern so you can see the opening passage and the pit just inside.
  4. Find the larger Demi-Human carrying a club covered in fangs in that opening pit. Defeat it and check the dropped item, then return to the entrance grace and rest to repeat.
  5. The smaller enemies with plain clubs drop Club instead. You do not need to enter the Demi-Human Chiefs boss fight or reach the island beyond the dungeon to farm Spiked Club.
Map location pending

Notes

  • Normal hits have 50 blood loss buildup on Standard affinity. Its physical damage favors Strength over Dexterity, although the Dexterity contribution is closer than it is on Curved Club.
  • Occult adds Arcane scaling that improves both physical damage and the existing bleed. Simply raising Arcane while using an affinity without Arcane scaling does not improve its bleed.
  • Blood affinity increases bleed further at the cost of some physical damage. Occult and Blood serve different purposes; neither is a universal improvement against enemies immune to blood loss.
  • Its heavy attacks use a different swinging chain from the ordinary hammer pattern. The second heavy comes out faster, and its charged heavies have slightly higher damage and guard-stamina pressure than the regular hammer versions.
  • Requires 12 Strength and 7 Dexterity, weighs 5.0 and has a normal critical rating of 100. Normal attacks deal Strike damage, with bleed applied separately when the target is vulnerable.
  • Barbaric Roar costs 16 FP and lasts 40 seconds. It strengthens physical damage and Strength scaling, and changes the heavy attacks into longer combinations. Leave yourself enough time to finish the combination safely.
  • Roar Medallion and an actively held Highland Axe improve the changed heavy attacks. Axe Talisman helps their fully charged versions. Shard of Alexander does not boost these weapon attacks simply because a skill enabled them.
  • The roar is a weapon buff. Putting the weapon away or replacing its coating ends it. Grease or a weapon enchantment can be applied while using an affinity that allows weapon buffs, but does not stack with the roar coating.
  • Can use compatible Ashes of War and upgrades with Smithing Stones to +25. Occult and Blood prevent ordinary grease and weapon enchantments, while Standard, Heavy, Keen and Quality allow them.
  • The larger club-wielding Demi-Humans have a 2% base weapon chance at 100 Item Discovery. The opening Coastal Cave carrier respawns, making this an early repeatable farm.

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