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Weapons · Dagger
Fire Knight's Shortsword
Pierce / SlashSmithing Stone—Ash of War changeable
Shortsword used by the Fire Knights. A slender blade that undulates like fire.
Attack rating—At your attributes
Weight2Equip load units
Requires8Str13Dex12Fai
Passive buildup—At your attributes
Attack & scalingUpdates as you edit
In-game description
Shortsword used by the Fire Knights.
A slender blade that undulates like fire.
Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.
Skill
QuickstepFP 3 · Ash of War, changeable
Skill prized by the crafty and fleet of foot. Perform a quickstep maneuver that allows for circling around lock-on targets.Ash of War: Quickstep
Compatible Ashes of War (51)
These Ashes of War can be applied to this weapon.
Aspects of the Crucible: Wings
Assassin's Gambit
Beast's Roar
Blinkbolt
Blood Blade
Blood Tax
Bloodhound's Step
Bloody Slash
Carian Grandeur
Carian Greatsword
Carian Sovereignty
Chilling Mist
Cragblade
Determination
Divine Beast Frost Stomp
Double Slash
Endure
Flame of the Redmanes
Flame Spear
Flaming Strike
Glintblade Phalanx
Glintstone Pebble
Golden Slam
Golden Vow
Ground Slam
Hoarah Loux's Earthshaker
Hoarfrost Stomp
Impaling Thrust
Kick
Lightning Ram
Lightning Slash
Parry
Poison Moth Flight
Poisonous Mist
Quickstep
Raptor of the Mists
Repeating Thrust
Royal Knight's Resolve
Sacred Blade
Sacred Order
Shared Order
Shriek of Sorrow
Spinning Slash
Spinning Weapon
Storm Blade
Storm Stomp
Sword Dance
The Poison Flower Blooms Twice
Thunderbolt
Vacuum Slice
White Shadow's Lure
Where to find
Map pending
LocationSpecimen Storehouse, Shadow KeepMap location pending
Scadu Altus
Starting Site of Grace: Storehouse, Seventh Floor
Before you go
- To enter the Realm of Shadow, defeat Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena at Mohgwyn Palace.
- Access the Realm of Shadow and reach the seventh floor of Specimen Storehouse.
- Enter the Realm of Shadow after defeating Starscourge Radahn and Mohg, Lord of Blood, by touching the withered arm in Mohg's arena.
- From Highroad Cross in Scadu Altus, follow the main road north to Shadow Keep's southern gate. Ride the entrance lift and activate Shadow Keep Main Gate grace.
- Defeat Golden Hippopotamus in the plaza. This is the front-door route; the flooded Church District provides a different way into the keep.
- From Main Gate Plaza, leave through the west-northwest doorway, pass through the armory and climb the stairs. Continue up the wooden steps to the dining hall, where two Black Knights guard the route.
- Leave the dining hall through its southeastern exit to the upper rampart. Follow the rampart past the burning boats and watch for the small Shadow Militiamen hiding beside them.
- Take the stairs leading north-northeast toward the large lift, passing the Fire Knight in front of it. Ride up and activate Storehouse, First Floor grace.
- Inside the storehouse, use the stairs behind the central specimen to climb through the book-lined galleries. Stay on the ascending route rather than taking the side lift toward West Rampart.
- On the third-floor walkway, get past the Fire Knight and the small ambushers. Jump onto the feet of the large hanging specimen, climb along its body and jump from the head to the balcony with Storehouse, Fourth Floor grace.
- Leave the fourth-floor room through its open window-door, turn left and climb the outside stairs. Follow the balcony past the bats and go back inside through the next doorway.
- Follow the inner gallery around the bookshelves and climb the stairs past the Fire Knights and shadow scholars to Storehouse, Seventh Floor grace, in the room where Freyja can appear.
- From Storehouse, Seventh Floor, leave through the northeastern doorway toward the wooden bridge. The nearby Fire Knight carrying two short blades is the variant you want.
- Defeat that knight and check its loot, then return to the seventh-floor grace and rest before repeating. The shortsword has a 4% base chance and is a separate drop from the knight's armor.
- Greatsword-carrying Fire Knights drop the colossal sword instead. Messmer does not need to be defeated for either selected farm.
Notes
- A Dagger despite the shortsword name, requiring 8 Strength, 13 Dexterity and 12 Faith. It weighs two and has a critical rating of 110, above the usual 100.
- With Standard affinity, Physical damage favors Dexterity over Strength, while the Fire portion scales with Faith. Heavy shifts the Physical focus to Strength, and Keen strengthens its Dexterity focus.
- Flame Art makes Faith the main attribute for Fire damage. Fire affinity instead uses Strength and retains a Faith contribution, so the two Fire affinities are not interchangeable.
- Sacred has stronger Faith scaling than Flame Art, but splits attacks across Physical, Fire and Holy. Flame Art concentrates the elemental damage into Fire instead, so higher total attack power on Sacred does not guarantee a stronger real hit.
- Magic and Cold give the Magic portion strong Intelligence scaling while preserving the smaller Fire portion. Its theme does not restrict it to a Faith build, but each damage portion still faces its own defenses.
- Its heavy attacks use the double slash shared with Black Knife, Blade of Calling and Erdsteel Dagger. Both hits need to connect; the second is not automatic just because the first lands.
- The double heavy attack also advances consecutive-hit effects faster than a single normal dagger hit. It does not come with innate Blood Loss simply because the blade looks serrated.
- Magic, Cold, Lightning and Sacred affinities keep some listed Fire damage but lose the usual Fire hit reaction. In those cases, ordinary hits do not clear active Frostbite, ignite red barrels or cause the special Fire reaction on Fingercreepers. The other affinities retain that reaction.
- Can use compatible Ashes of War. Grease or a weapon enchantment can be applied while using Standard, Heavy, Keen or Quality affinity; the built-in Fire damage does not prevent those coatings. Elemental and status affinities prevent ordinary grease or spell coatings.
- Starts with Quickstep, costing three FP. This is not a paired weapon: two-handing one copy does not create a second dagger, even though the enemy carries two.
- Upgrades with Smithing Stones to +25. Farm the dual-short-blade Fire Knights, which have a 4% base weapon drop chance before Item Discovery.
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