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ASHENBORNEELDEN RING REFERENCE

Development preview — content and features are still being refined.

Game data · App / Regulation 1.17
Great Knife iconDagger

Weapons · Dagger

Great Knife

Pierce / SlashSmithing Stone—Ash of War changeable

Large knife with a broad, curved blade.

Attack rating—At your attributes
Weight1.5Equip load units
Requires6Str12Dex
Passive buildup—At your attributes
LocationOpen build planner

Attack & scalingUpdates as you edit

Base weapon values are available in the structured record. Enable JavaScript to compare attributes, upgrades and affinities.

In-game description

Large knife with a broad, curved blade.

This weapon is designed to slash and rend, inflicting blood loss upon the recipient.

Skill

Ash of War: Quickstep icon
QuickstepFP 3 · Ash of War, changeable

Skill prized by the crafty and fleet of foot. Perform a quickstep maneuver that allows for circling around lock-on targets.Ash of War: Quickstep

Compatible Ashes of War (51)

These Ashes of War can be applied to this weapon.

Where to find

Map pending
LocationStarting equipment

Before you go

  • Choose Bandit as your starting class.
  1. Bandit begins the game with Great Knife. Other classes can farm it from the appropriate Demi-Humans.
Map location pending
Map pending
LocationLakeside Crystal Cave

Liurnia of the Lakes

Starting Site of Grace: Lakeside Crystal Cave

  1. Reach southern Liurnia's lake shore through Stormveil Castle or its eastern cliff bypass. Find Lakeside Crystal Cave in the cliff wall south of Scenic Isle.
  2. Enter the cave and activate its grace. Bring a torch or lantern so the small Demi-Humans do not disappear against the dark ground.
  3. Follow the entrance passage into the first Demi-Human area and look for the small knife carrier hiding in a bush beside another Demi-Human.
  4. Defeat that carrier and collect its glowing loot. Rest at the entrance grace and return until Great Knife drops.
  5. Stay in the upper cave for this farm. Descending the deep ledges, fighting the Bloodhound Knight and reaching Latenna are unnecessary.
Map location pending

Notes

  • Requires six Strength and 12 Dexterity and weighs 1.5. Standard favors Dexterity strongly over Strength; Keen develops that Dexterity focus, while Heavy is the separate Strength option.
  • Has 38 innate Blood Loss buildup on Standard affinity. It stays at 38 through +25 unless an affinity or applicable coating changes the setup; reinforcement alone does not give Standard an Arcane-scaling bleed effect.
  • Blood, Poison and Occult add Arcane scaling, allowing Arcane to improve the native Blood Loss. Raising Arcane on Standard, Heavy or Keen does not increase that innate buildup.
  • At +25, Blood affinity has 82 base Blood Loss before Arcane scaling. Occult keeps 38 base buildup but gives much stronger Arcane scaling for Physical damage and for scaling the existing bleed.
  • Blood and Occult make different tradeoffs. Blood starts from more buildup, while Occult puts more of the weapon's damage into Arcane; neither is automatically the best choice for every stat spread or enemy.
  • Cold affinity keeps 38 Blood Loss and adds 105 Frostbite at +25. That setup has no Arcane scaling, so extra Arcane does not increase either buildup. Its Magic damage improves with Intelligence, while Frostbite itself does not scale with Intelligence.
  • Can use compatible Ashes of War. Grease or a weapon enchantment can be applied with Standard, Heavy, Keen or Quality affinity; elemental and status affinities prevent ordinary coatings.
  • Quickstep is the starting skill and costs three FP. It can be replaced, and the weapon upgrades with ordinary Smithing Stones to +25.
  • Has a critical rating of 110. This affects backstabs and ripostes, rather than giving every normal hit an extra 10% damage or a random chance to become a critical.
  • Bandit begins with one copy. Other classes can use the same enemy farm, and a Bandit can farm another without starting a new journey.
  • The eligible small knife-carrying Demi-Human has a base 2% drop chance at 100 Discovery. Ordinary Demi-Humans carrying other weapons do not supply the knife.

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