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ASHENBORNEELDEN RING REFERENCE

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Game data · App / Regulation 1.17
Fire Knight's Greatsword iconColossal Sword

Weapons · Colossal Sword

Fire Knight's Greatsword

Pierce / StandardSmithing Stone—Ash of War changeable

Greatsword of the Fire Knights. A long, slender blade that undulates like fire.

Attack rating—At your attributes
Weight16Equip load units
Requires22Str18Dex12Fai
Passive buildup—At your attributes
LocationOpen build planner

Attack & scalingUpdates as you edit

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In-game description

Greatsword of the Fire Knights.

A long, slender blade that undulates like fire.

Blessed with a flame incantation. Further flame imbuement will amplify the effect and greatly increase the armament's power.

Skill

Ash of War: Stamp (Upward Cut) icon
Stamp (Upward Cut)FP 5 / 8 · Ash of War, changeable

Brace armament and step into a low stance that prevents recoil from most enemy attacks. Follow up with a strong attack for an upward strike.Ash of War: Stamp (Upward Cut)

Compatible Ashes of War (49)

These Ashes of War can be applied to this weapon.

Where to find

Map pending
LocationShadow Keep, below Specimen Storehouse

Scadu Altus

Starting Site of Grace: Storehouse, First Floor

Before you go

  • To enter the Realm of Shadow, defeat Starscourge Radahn and Mohg, Lord of Blood, then touch the withered arm in Mohg's arena at Mohgwyn Palace.
  • Access the Realm of Shadow and reach Specimen Storehouse.
  1. Enter the Realm of Shadow after defeating Starscourge Radahn and Mohg, Lord of Blood, by touching the withered arm in Mohg's arena.
  2. From Highroad Cross in Scadu Altus, follow the main road north to Shadow Keep's southern gate. Ride the entrance lift and activate Shadow Keep Main Gate grace.
  3. Defeat Golden Hippopotamus in the plaza. This is the front-door route; the flooded Church District provides a different way into the keep.
  4. From Main Gate Plaza, leave through the west-northwest doorway, pass through the armory and climb the stairs. Continue up the wooden steps to the dining hall, where two Black Knights guard the route.
  5. Leave the dining hall through its southeastern exit to the upper rampart. Follow the rampart past the burning boats and watch for the small Shadow Militiamen hiding beside them.
  6. Take the stairs leading north-northeast toward the large lift, passing the Fire Knight in front of it. Ride up and activate Storehouse, First Floor grace.
  7. For the repeatable farm, turn around from Storehouse, First Floor and ride the entrance lift back down. The greatsword-carrying Fire Knight patrols the rampart immediately ahead.
  8. Defeat that knight and collect its dropped loot. The greatsword has a 4% base drop chance, so one defeat is not guaranteed to give it.
  9. Ride up and rest at Storehouse, First Floor, then repeat. You can send the lift back up after stepping off so it is ready after a safe return to the grace.
Map location pending

Notes

  • A Colossal Sword despite its name, requiring 22 Strength, 18 Dexterity and 12 Faith. It weighs 16 and has a normal critical rating of 100.
  • With Standard affinity, Physical damage favors Dexterity over Strength, while the Fire portion scales with Faith. Heavy shifts the Physical focus to Strength, and Keen strengthens its Dexterity focus.
  • Flame Art makes Faith the main attribute for Fire damage. Fire affinity instead uses Strength and retains a Faith contribution, so the two Fire affinities are not interchangeable.
  • Its Flame Art setup concentrates much of its attack power into Fire. That can help against enemies weak to Fire, but a large combined attack number is not the same as damage dealt against a Fire-resistant target.
  • Uses the sweeping light-attack style shared with Godslayer's Greatsword, with long reach. These light attacks also build consecutive-hit bonuses quickly.
  • The first two light attacks cause a shorter hit reaction than ordinary Colossal Sword light attacks. The old two-hit PvP true combo was removed, so landing the first hit does not guarantee the second.
  • Magic, Cold, Lightning and Sacred affinities keep some listed Fire damage but lose the usual Fire hit reaction. In those cases, ordinary hits do not clear active Frostbite, ignite red barrels or cause the special Fire reaction on Fingercreepers. The other affinities retain that reaction.
  • Can use compatible Ashes of War. Grease or a weapon enchantment can be applied while using Standard, Heavy, Keen or Quality affinity; the built-in Fire damage does not prevent those coatings. Elemental and status affinities prevent ordinary grease or spell coatings.
  • Starts with Stamp (Upward Cut): five FP for the bracing step and another eight for the heavy-attack follow-up. Flame Spear and Flame Skewer are compatible alternatives that add a temporary Fire coating through their own skill effects.
  • Upgrades with Smithing Stones to +25. Only the greatsword-carrying Fire Knight variant drops it, with a 4% base chance before Item Discovery.

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